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A jam submission

Frail WeaponryView game page

Endless resource management Tower Defense game!
Submitted by Mike Evans — 14 minutes, 24 seconds before the deadline
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Frail Weaponry's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#133.5093.769
Creativity#143.8674.154
Overall#153.5573.821
Quirk#243.2943.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How can people find you?
http://michealevans12345@gmail.com

Language/Framework
C#/Unity

Link to Source Code (if you want)
https://github.com/JigSawPsycho/codingblocksjam

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Comments

Submitted(+1)

Here's my live playthrough of your game:

Submitted(+1)

I love tower defense games and this was no exception! I love it isn't enough to simply "place" your towers but that you had to manage the map by collecting jewels and repairing your towers.

Submitted(+1)

I like the whole send the mechanic around to collect parts and micro manage the towers. Like RTS TD.

Submitted(+1)

It took me a little bit to work out I needed to pick up the enemy drops to get more turrets, but once I did I was able to last a decent time!  Lots of fun, nice one :)

Submitted(+1)

Nice idea. I really enjoyed to play this. Although i completely messed up my first try because i didn't get how you'd get resources to build the turrets until i randomly walked onto the path^^. But that's just me being dumb i think. One thing i did not like was that the character felt very slow when moving around. Other than that great submission!

Developer(+1)

Thanks I appreciate the kind words :D. We'll be updating the game after the jam ends, we'll likely up the player speed a bit and add more info on how to play, such as perhaps a tutorial or something of the like. Thanks again! :D

Submitted(+1)

Woah, this was really neat. Fresh take on tower defense, fit great with the theme. The look and feel was really great and I felt it every time my base got dinged :)

Developer(+1)

Thank you so much! This made my day :) We really appreciate the kind words :D

Submitted(+1)

I really enjoyed the 8-bit graphics, the particle effects, and the music fits well. I would've like to have either slower ramp up of less enemies and slower movement and then they get faster and there's more of them giving enough time to get used to the controls. Alternatively, having faster speed and maybe an HP bar on the turrets to know how long before they break

Developer

THE HTML BUILD HAS BEEN FIXED :D. The admin let me upload the working build, everything is identical, including the bugs xD, but the build now works :D

Submitted(+1)

This was a really nice idea! The gameplay was fun, if a little confusing to figure out the controls, and I enjoyed how the game looked, especially the particle effects. I would've loved to see what happened if I got the 150 towers needed, but I think the requirements were a bit too high. Apart from that though, good work!

Developer(+1)

Thank you so much for giving it a play! :D Yeah I feel that we did well with the goal we gave ourselves, the goal of 50 kits each is attainable, as proven through testing, however it takes a few playthroughs to get a feel for how you should manage your kits (kits are the packs used to build towers and repair the laser), we'll definitely update the game after the jam to have a menu, proper control screen and bug fixes! :D Thanks again so much for the kind words :)

Submitted(+1)

awe man the html version doesn't work :(
I was originally gonna do this idea.

Developer

Yeah it's unfortunate, you can give the downloadable version a play though, it is identical to what the HTML would have been. After the voting finishes I'll fix the HTML version, I'm sure I already know how to do it.

Submitted

Seems like the same issue I had before I got around the 90% load-freeze,
Simply put; don't compress the build (in player settings). It seems right now it's Brotli compressed? Atleast that's what the console tells me. It should be none, then it should work.

Developer(+1)

Oh wow okay thanks! Sadly I can't update it mid jam, but after the jam finishes I will update it for sure

Developer(+1)

I just fixed the HTML version :D

Developer

I am aware of a bug that we completely forgot to fix, the number of kits required to repair the laser is equal to 50 for each kit type. Not 150 for each! It's 50 each for a total of 150. You will still win the game when you drop each of the kits required to 100, but graphically it's a bug