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A jam submission

See You In HellView game page

Send lost souls where they belong!
Submitted by NORUMPROD
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See You In Hell's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Music#1941.8882.800
Graphics/Visuals#2022.1573.200
Gameplay/Fun#2071.8882.800
Overall#2201.8202.700
Theme Interpretation#2561.3482.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit into the theme?
The user controls the escalator to Heaven. To send lost souls on their way, you must keep moving them forward through purgatory.

What premade assets did you use if any?
Pixabay Dog- https://pixabay.com/photos/dog-pet-labrador-canine-mammal-8198719/
Pixabay Hit - https://pixabay.com/sound-effects/cinematic-hit-159487/

What are the Discord usernames of everyone on your team?
dillytea, bcn, manageratlas, calamityrhapsody

Did you use MiniScript for your entry?

No

Did you use Playroom for your entry?

No

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Comments

Submitted

This game is really cute and polished, I loved it! I didn't really get into it though as the tutorials were very overwhelming and a lots of text. I wish the beginner was more like the phrase, "Show don't tell". The phrase is used in writing because you want the reader to visualize and understand instead of telling the reader exactly what they need to know. For example, you don't want your narrator to 'tell', "Emily is a strong girl" Instead you want to show, "Even though Emily messes up, she always gets back up, every time." 

I think this should apply to tutorials as well. Instead of putting a giant wall of text and giff, the game should start very easy(little feature, like maybe you unlock the microwave later on) and progressively get harder(you unlocked the microwave, and other stuff I don't really know how the game works :P)

For example, in the portal,s the entire game itself is a very big tutorial. You start the game without the portal gun and the game shoots the gun for you. Then later on it gave you the gun, but you can only shoot one side of the portal. Eventually, you will unlock the entire gun and learn more mechanics that you will have to solve by yourself. Even though the main feature of the game is the portal gun, the game doesn't start with the player processing the gun.

I know this game isn't a puzzle game like portal but I just want to give an idea for what I'm trying to suggest.

Overall, this is a solid game, one of the most polished games I've seen. Great job!

Submitted

Wow, you all put some efforts into this, I love the paper please inspiration, it's difficult tho, lots of condition, lots of mails, very difficult to be sure about someone, and waiting for the email to talk about another person to be sure no one think he's a murderer can be a little frustrating (but it's also fun, I shouldn't have save this mouse...).

Great Game !

Submitted

First of all I was rubbish at it, didn't get very far.

However I can see a huge amount of effort was put into this, very Papers Please inspired (spotted the logo on the monitor).  If i was to give it one criticism it would be I got overwhelmed fast,  could do with a more gradual difficulty curve maybe.


Great job, well done.