This game is really cute and polished, I loved it! I didn't really get into it though as the tutorials were very overwhelming and a lots of text. I wish the beginner was more like the phrase, "Show don't tell". The phrase is used in writing because you want the reader to visualize and understand instead of telling the reader exactly what they need to know. For example, you don't want your narrator to 'tell', "Emily is a strong girl" Instead you want to show, "Even though Emily messes up, she always gets back up, every time."
I think this should apply to tutorials as well. Instead of putting a giant wall of text and giff, the game should start very easy(little feature, like maybe you unlock the microwave later on) and progressively get harder(you unlocked the microwave, and other stuff I don't really know how the game works :P)
For example, in the portal,s the entire game itself is a very big tutorial. You start the game without the portal gun and the game shoots the gun for you. Then later on it gave you the gun, but you can only shoot one side of the portal. Eventually, you will unlock the entire gun and learn more mechanics that you will have to solve by yourself. Even though the main feature of the game is the portal gun, the game doesn't start with the player processing the gun.
I know this game isn't a puzzle game like portal but I just want to give an idea for what I'm trying to suggest.
Overall, this is a solid game, one of the most polished games I've seen. Great job!
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