I use the gravity changing + infinite dash and escape the map and got soft lock :V
Cool game, but the gravity power is a little bit broken as you can skip the entire stage with that power, like just fly to the end hahaha.
| Criteria | Rank | Score* | Raw Score |
| Sound/Music | #203 | 1.753 | 2.600 |
| Theme Interpretation | #227 | 1.888 | 2.800 |
| Overall | #252 | 1.551 | 2.300 |
| Gameplay/Fun | #258 | 1.348 | 2.000 |
| Graphics/Visuals | #267 | 1.214 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
Perpetual Motion fits the theme by focusing on continuous speed, where players must maintain and increase their momentum to complete levels quickly, overcoming obstacles that require precise timing.
What premade assets did you use if any?
I just used the generic UE5 starter pack and the free sci-fi pistol pack on FAB.
What are the Discord usernames of everyone on your team?
CosmicBrainz07
Did you use MiniScript for your entry?
Did you use Playroom for your entry?
Changing gravity shouldn't be a button, i was able to complete levels just by flying of course and changing the gravity.
Other than that I do like the game play, needs a little refining, and better world assets etc but really good start.
also debug stuff was on.
Interesting game and a nice concept. However, the air dash feels so abrupt that you have neither an overview nor control over the ball. The gravity reversal was a bit better in that regard. I think it could have potential if the core mechanics, as well as the camera and those sudden actions where you can’t really tell what’s happening, were refined.
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