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Perpetual Motion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound/Music | #203 | 1.753 | 2.600 |
Theme Interpretation | #227 | 1.888 | 2.800 |
Overall | #252 | 1.551 | 2.300 |
Gameplay/Fun | #258 | 1.348 | 2.000 |
Graphics/Visuals | #267 | 1.214 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
Perpetual Motion fits the theme by focusing on continuous speed, where players must maintain and increase their momentum to complete levels quickly, overcoming obstacles that require precise timing.
What premade assets did you use if any?
I just used the generic UE5 starter pack and the free sci-fi pistol pack on FAB.
What are the Discord usernames of everyone on your team?
CosmicBrainz07
Did you use MiniScript for your entry?
No
Did you use Playroom for your entry?
No
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Comments
I use the gravity changing + infinite dash and escape the map and got soft lock :V
Cool game, but the gravity power is a little bit broken as you can skip the entire stage with that power, like just fly to the end hahaha.
Haha, yeah, thanks for playing! I probably should have added a time limit for how long you can stay in a flipped gravity state. Definitely something to consider for the future. I appreciate your feedback!
Changing gravity shouldn't be a button, i was able to complete levels just by flying of course and changing the gravity.
Other than that I do like the game play, needs a little refining, and better world assets etc but really good start.
also debug stuff was on.
Hey, thanks for checking it out! Also, oops, sorry about that. It’s just a feature... 😅 I appreciate the feedback, and I’ll definitely keep refining the gameplay and assets in future updates!
Interesting game and a nice concept. However, the air dash feels so abrupt that you have neither an overview nor control over the ball. The gravity reversal was a bit better in that regard. I think it could have potential if the core mechanics, as well as the camera and those sudden actions where you can’t really tell what’s happening, were refined.
Hey, thanks for checking out my game, and I really appreciate the feedback! I’ll definitely work on refining the air dash, camera, and sudden actions to make the gameplay feel smoother. Glad you see some potential!
R to Reload and P to open the pause menu. I forgot about that.