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OOB's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #21 | 3.417 | 3.417 |
Playability | #27 | 3.083 | 3.083 |
Artistic Style | #39 | 2.833 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use the Additional Theme(s) ?
The Additional Theme(s) where NOT used
Give a quick overview of your game, and how you worked the theme into it.
OOB (Out Of Bounds) is a little puzzle platformer where you need to go out of screen to progress.
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Comments
I'm confused and enlightened at the same time.
Cool puzzle but too hard for me dumb brain.
Mine also has out of bounds mechanic but not this big brained (probably)
Quite an unobvious idea. The puzzles, on one hand, are tricky and original, but on the other hand, they're not entirely based on logic; rather, they rely more on 'out of bounds' thinking. This might be the goal, but to be honest, even when I figured it out, it wasn't satisfying; it was more weird. Probably, some people would love it while others might just get frustrated and search for the solution. Anyway, it is an interesting game. Indeed, it would be more noticeable with at least a slightly better palette and music.
I am not really good at making art and music. Composing a music would have taken me the whole week. What do you think would improve the color palette? Less flashy colors?
Hi! I just played your game and it was very interesting! It's probably my favorite game of this jam I've played so far. Here are some further comments:
Overall, I enjoyed playing the game and would have happily played a little longer if there were more content. However, already like this, it was very appropriately scoped for a game jam game. If there is something specific you would like to get feedback from, feel free to ask and I can give my opinion from the player's perspective. I would also be happy to hear your thoughts on my team's jam game if you happen to have a chance to test it at any point.
Overall, I think I will try to rebalance the puzzles after the Jam to make them less unfair. I will try your game as soon as possible.
Thanks, for the hint! I greatly enjoyed the part that came after it. More comments:
I could not figure out to how get past the second screen. I tried doing what the OP said to do but I was still stuck. I got really frustrated as it felt like I was being punished for not knowing what to do.
Sorry, I should have reworked this level to make it less confusing to the player, but I did not have enough time. I will probably update it after the rating period. As I read you, I also realized that I forgot to state that it was a puzzle game. For now, here are two hints:
Hint 1: The second screen is next to the first.
Hint 2: Your momentum is not reset between screens.
Im looking at the comments and thankfully Im not the only one who couldnt figure this out. Hahaha. I got stuck on the second screen.
I like the concept of trying to find a way out of bounds. Using the screen transition to hide a solution was nice as well. Unfortunately, I couldn't find a way past the vertical red pole next to the cliff.
Thanks! Here are two hints for this level:
Hint 1: Is it normal that this "pole" is vertical?
Hint 2: You have seen just before a horizontal "pole" while out of bounds, and you managed to go through it.
very nice game with good puzzle and good graphics
Honestly a really cool game. I really like the out of bounds visuals and it had some interesting puzzles, like the use of two level scenes to make jump.