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Gauntlet Of Gimmicks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #17 | 3.806 | 3.900 |
Theme Implementation | #36 | 2.635 | 2.700 |
Playability | #43 | 2.440 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use the Additional Theme(s) ?
The Additional Theme(s) where NOT used
Give a quick overview of your game, and how you worked the theme into it.
In this game, you play a guide hired by a part of adventurers to lead the party out of a dungeon full of trapped items and treasure.
The theme is incorporated by the player needing to go off of their trusty notebook, which allows them to discern what objects are safe, and which are not. They can then determine by inspecting an object whether "You do or don't belong here". This also applies to the various attributes of items and treasure that is encountered in the dungeon.
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Comments
The game looks very interesting. I really like the art style and would love to hear some engaging music in the background. The gameplay is quite simple, but if you add some additional features—like solving riddles or incorporating fights—it could become really cool.
I don't like to read too much information but I still tried to and I still have a hard time understanding it
Maybe I am just dumb though 😅
Yeah I know it’s a lot, I would have liked to have made simpler rules to follow and still might, we just didn’t have the time to redesign the rules because all of the models were created based on them.
Thanks for playing and thanks for the feedback.
Ok I didn't know I was supposed to read the notebook. I just clicked and everyone was dying lol. I got to the 7th room by myself. Perhaps, setting it so that the notebook automatically appears so you are forced to look at it and determine which items are safe to pickup.
I don't think I'll force the players to read the notebook but I'll find a way to explain that they should take a look. We didn't have much time to write a tutorial but I'll definitely add a "how to play" button on the title screen after the jam ends.