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A jam submission

You're a MageView game page

Submitted by Imro — 8 hours, 50 minutes before the deadline
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You're a Mage's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#4842.6463.500
Innovation#5822.2683.000
Fun#6212.2683.000
Overall#7921.7952.375
Theme#9101.3231.750
Graphics#9191.3231.750
Audio#9430.9451.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Your grounded bool is bugged. When you leave a surface without jumping you can then jump in midair at any point. The UI buttons have their navigation turned on. So sometimes the Retry button counts as selected. So if you press Space to jump you trigger the retry function instead.

I got as far as the level after the tutorial was finished. There I couldn't figure out a way to activate the bottom bridge. I would have continued playing if I didn't find the various bugs too irritating.

The tutorial interrupted gameplay. It didn't tell you that you had to press Enter to continue the dialogue. The first time I didn't find out, so I clicked on Retry. You forgot to reset the playerControllable bool to true when you Retry, so the game effectively locks up. I eventually found out about the Enter key and was able to proceed. I found the narrative irritating, so I started skipping all of the dialogues. This led me to miss lots of important information. I would much prefer to have the relevant tutorials in the relevant areas. As your initial levels are tutorial levels, you could have embedded shorter text boxes into the levels themselves.

There was no audio at all.

The graphics are a bit of a mess. The level tilemap is using 2D assets, the character is a primitive square. The mana blast is a thing that looks like it's a UI asset. The exit IS a UI asset. The particle systems don't fit any of the styles.

I don't see how the game fits the theme.

A decent entry, with design potential, but too many execution problems for me to find it enjoyable.

Developer

The various issues came from it being unfinished. If you read the games main page you'll see instructions that were not explained properly in the game. Thanks for the feedback though, I definitely found a lot of those functional issues after submitting it and playing it myself (overlooked them while testing for some reason). If you continue playing you'll also see how it fits into the theme.

Submitted(+1)

I really liked this one! The platforming backend felt rock-solid, and the magic stuff played off of eachother to create satisfying puzzles to complete.

The prime feedback I'd like to give is that I didn't find the non-puzzle elements particularly enjoyable. Starting over after being hit by a turret, or falling into a pit that I couldn't get out of forcing me to restart the level, didn't add anything to the experience for me. Avoiding those obstacles felt moreso annoying than it did satisfying.

I also don't think the tutorialization of how the player is able to jump after moving off a ledge was done well; unless I completely missed something, it seemed like the level in which that mechanic was necessary to complete put you into a pit that you can't get out of if you fail to realize that you can do that, which was kinda annoying.

All that said, given that you started late and that this was your first jam, I really really liked it! I put much more time into this one than I do on average with other submissions.

Developer

Thanks for the feedback and playing the game! I understand what you mean about the non-puzzle elements. My aim was to create as many interesting levels as possible without recycling too many puzzle ideas  from other levels, so I thought adding the sentries would give me more material to design with overall. Making them easier may have been a remedy to the problem but I felt like it wouldn't have been a challenge if that were the case. 

When it came to those time challenges and levels that you need to lose before realising what you have to do, I think I straight up made the mistake of  thinking annoying the player in that kind of way was good game design.

Submitted(+1)

nice game play and ideas  but you could've used a better sprites

Developer

Yeah next time I'll work harder to get sprites and art into the game on time. (and thanks for playing)

Submitted(+1)

i would really like to learn about this Quantum magic theory :D Also i got stuck a little on the puzzle right after he said that he would be watching me :/

Developer

You have to use the fireball spell to break the boxes and get the ball up in time in that level. Also thanks for playing :).

(+1)

nice.. would be nice as well to offer some info on the game controls... WASD to move, and Space to jump is a bit awkward.. 

Developer

My bad, the controls are on the games page where I also explained that the game is sorta unfinished. Thanks so much for playing though.