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A jam submission

Prison Hell EscapeView game page

You play as a prisoner trying to escape from a prison gone wild.
Submitted by Spaceward Studios โ€” 20 minutes, 48 seconds before the deadline
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Prison Hell Escape's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#503.8443.844
FUN#973.4383.438
EASY TO GET INTO#1103.7813.781
OVERALL#1233.3133.313
CREATIVE#1253.3443.344
VISUALS#1603.2193.219
AUDIO#2861.6251.625

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
You're a prisoner trying to escape from prison after a catastrophic explosion in the prison's energy core. The time you need to survive in each room is 10 seconds, which is the time needed for the energy to run out of the turrets that shoot at you.

What was the size of your team?
2

Please credit the resources that you used during the jam (if you used any)
Referenced Enter the Gungeon's sprites.

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://spaceward-studios.itch.io

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Comments

Viewing comments 24 to 21 of 24 ยท Next page ยท Last page
Submitted

Patterns were fun at the beginning, I enjoyed the puzzle-like nature of the levels, though they started getting pretty hard. Then I started using dash and I realized its absolutely broken and you can just mash space and pretty much not get hit at all due to iframes (I think the black bullets are an exception to this). Besides from that, I think the dash doesn't serve any integral purpose for the gameplay other than being a safety measure/difficulty reducer, so if you were to balance the levels I'd say you'd rather just remove the dash altogether. You can see how that other game in the jam, Tower of Bullets, uses dash as pretty much the central thing in the whole game, but here it's just there because the game is hard and it's helpful to overcome the difficulty (or in its current state, completely trivialize it if you spam it).
Some music and SFX would've been good too, even royalty-free music is fine, as long as it matches the game. SFX for turrets shooting (not overdone or else it will be a cacophony) and for the player's dash would work well too.
Also I think the door on the last level doesn't do anything, but you probably already knew that.

Submitted

Responsive controls and a precise dash make the game a real blast to play. The difficulty is just right

Submitted(+1)

This one is really cool! I really enjoyed the patterns and seeing what each room had to offer. I think some brighter bullets would've helped them be a bit more visible. They were kinda hard to see if they lined up with the black lines on the floor. Nice job this was really fun! :)

Developer(+1)

Thank you :)

In the future the floors are going to be darker, and the bullets brighter, and slower. To make sure that the bullets' visibility aren't removing the fun from the game.

Submitted(+1)

This was really fun -something about having to wait until the bullets are done to escape makes the game play feel more intense -awesome work! :D

Developer(+1)

Thank you very much :)

I'm actually waiting for feedback on the bullets part. So I can decide on keeping the bullets after the timer is over, or removing them instantly, thank you very much for your feedback.
 

Submitted

I was always relieved when the bullets disappeared -that would be my preference -but keeping them after the timer would probably look nicer :D

Viewing comments 24 to 21 of 24 ยท Next page ยท Last page