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Kokoromi's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #299 | 2.000 | 3.000 |
Fun | #312 | 1.667 | 2.500 |
Overall | #316 | 1.667 | 2.500 |
Theme | #324 | 1.333 | 2.000 |
Audio | #350 | 0.833 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Beehave
Are you using any AI generated assets?
No
Did you use BulletFury?
No
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Comments
Very interesting concept, cool graphics. Kinda confusing controls.
"You win!"
Separating your characters into different squads seems like a trap in practice, as you'll need to be terribly reactive not to lose one especially in the beginning of fights, I still think it's cool to have the option to do it including to completely separate them on the map.
I like the look of the characters and enemies, especially the boss and the game is fun. Even with the tutorial it took me a moment to understand that I needed to select a squad and only then right clicking on a tile to move it but when I got everything then the game turned out to be very fun with some cool sequences of bullets to dodge and points where you need to be attentive or you might quickly lose plenty of hit points and potentially characters. I think the difficulty is pretty much perfect, I needed a few games to finally win and the game was satisfying to beat.
That's a cool game, thanks for sharing.
I might be just dumb but i cant find the movement
Movement is locked into clicking around on your screen with a mouse.
In the pause menu inside the game, it gives you a tutorial on how to interact with the game.
An interesting combination of a clicker and bullet hell.. Certainly a very unusual concept. Plus for Godot and for the fact that you can have a character with hair like Goku :D