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Robot Consequences's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #281 | 1.938 | 2.600 |
Theme | #294 | 1.640 | 2.200 |
Visual | #305 | 1.938 | 2.600 |
Fun | #307 | 1.789 | 2.400 |
Overall | #322 | 1.640 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Everything was made by our team.
Are you using any AI generated assets?
No AI!
Did you use BulletFury?
No
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Comments
I enjoyed how all the enemies and your bullets followed your movements. It's engaging to have to consider how your inputs effect not just your movement, but the enemy's too. It just felt really fun to move in a way that it feels like you're kiting enemies to walk into what is essentially a beam that you're shooting upwards.
Robot Consequences was a fun one-shot bullet hell. The visual design from characters to sprite animations was super cool, and the element of storytelling helped to play on the lore of Savior, the player character.
Controls were simple and allowed me to dive right into gameplay without any difficulty. The bullet patterns and variation with each enemy were also fun. I enjoyed the soundtrack as well.
It was very tricky to read the dialogue at the same time of gameplay. Enemy spawn would loop as I would repeatedly defeat them while trying to read the auto-playing dialogue at the same time. The dialogue is also overlaid on top of the arena, so you would have to read words through bullets. Because of the generous HP, I was able to read most of the story to the very end. I was curious about what a game over looked like, and idled only to realize HP is actually infinite, and the counter dove into the negatives.
One note, the "How to Play" button in the Main Menu does not work.
Overall, very cool concept! Would love to see a fully realized game. Congrats and well done to the whole team!