It got really interesting, really fast (intro was done right, with a MGS vibe) then a TP system which I liked. But then, story wise, it goes all over the place(Ha, that angel chick was a douche, like, Ill help you ONLY if you do this, not complaining, it was funny.) I think you could have achieve waaay more with a bit more of time, like it was starting strong, maybe a couple more missions of time travel, Or a better finale.
My experience was good. But it could gotten better =)
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Fate of Two Worlds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #25 | 2.921 | 3.200 |
Writing | #29 | 2.556 | 2.800 |
Overall | #29 | 2.784 | 3.050 |
Sound Design | #32 | 2.739 | 3.000 |
Creativity | #36 | 2.921 | 3.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Extra Information about your game
Just something I made today for fun.
What themes did your game use?
Survival, Time Travel
Comments
I beat the game by just spamming the AoE attacks (and the occasional single shot to finish off survivors). Battle balance needs work.
I liked how short this game was because it allowed me to see the whole game without having to spend over 30 minutes to see the whole experience.
Besides that, I agree with Human's assessment of the game.
Fast paced gun wielding fun! I was pretty surprised at the two worlds part, but it was kind of fun shooting fantasy monsters. Maps were possibly the best part. Nicely put together. I really like TP as ammo to be reloaded as a mechanic.
A few bugs and a few suggestions:
Bugs:
-Mostly tile problems - I could walk right through a lot of the tiles and it sometimes cost me precious seconds.
-Some missing descriptions on skills, and questionable effects of stat raisers/debuffs. Seemed to have 0 effect on damage output.
-Getting hit increased TP. Did they shoot the bullets back into my gun?
Suggestions:
-A bit more balancing of combat. A bit easy, and TP is so easy to come by after reloading outside of battle, it made
- A little bit of rewriting would help
-Not too much strategy on the battles. Pretty sure spamming strongest attack would have worked.
-How about a name? Any name? Harder to relate to character when he's ???.
Nice worlds colliding concept, a fun playthrough while it lasted.
I really liked the mapping in the reactor sections; the fantasy maps have some blocking/priority issues.
The enemy breakapart on defeat visual was tight!
I'd like to be given or be able to pick a name other than '???'.
Overall a fun couple minutes and an entertaining twist :)
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