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A jam submission

A Melancholic DollView game page

Submitted by Knightly44 — 3 days, 2 hours before the deadline
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A Melancholic Doll's itch.io page

Results

CriteriaRankScore*Raw Score
Writing#113.6473.647
Creativity#153.9413.941
Sound Design#173.5293.529
Overall#193.4713.471
Gameplay#272.7652.765

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Extra Information about your game
There are two endings to the game. Version 1.01 fixes some passability bugs, but I'm not sure if they would cause any errors in the game.

What themes did your game use?
Purple, Time Travel

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Comments

(+1)

I LOVE the ambiance. I was melancholic all the time, so you accomplished your theme superbly.  I think you nailed the narrative of this game. 


BUT, I only got the ending without seeing them, how can I see them in the present time? I NEED to see them  XD

Developer

Thanks so much for your kind words and I feel glad that you liked the ambience!  However, I'm sorry to say that there are only two endings that are available: one with you collecting the collectables and another where you don't collect the collectables.  Sorry about that.

Submitted(+1)

This is a beautiful, melancholy experience. The custom artwork looks good, and the music fits the mood. Everyone else has said what I would say. Good entry!

Submitted(+1)

love the art... love the atmosphere of the game.... but this game make me feel sad with the story and gameplay...

Submitted(+1)

Great work on the tileset and pixel art! Very unique look, I especially liked some of the trippier aspects like the fragmenting maps and character faces.

The music complimented the melancholy vibe perfectly, and the story helped carry it.

The puzzles were relatively easy but entertaining, more vehicles for the story than engaging challenges but that worked well. I liked the clock time travel mechanic. 

One small thing I'll mention: the door opening SE was quite loud compared to the rest of the sounds. I was digging the ambient track in the bedroom then the door opened and almost clunked me off my seat :)

And not that it effected anything, but I noticed the 3 block set you get stays in your inventory after use.

A creative entry, nice job!

Developer(+1)

Thanks so much for the compliment about the art and music!  Also, thanks for telling me about the SE, I'll be sure to turn it down in the future. About the blocks though, did you grab all six of them because you only need three?  

Submitted(+1)

Sure thing, thanks for the game! yeah I grabbed all six, and after using the 3-stack my inventory still showed 6.

Developer(+1)

Okay!  I'll be sure to take note of that!  Thanks!

Submitted(+2)

The overall story was pretty good, but I felt like an outsider. I was never told everything and I wish I could know more, though that's not necessarily a fault. The way you portrayed the mood throughout the game was very well done and it's interesting how you can choose to move on or choose to lock yourself away with a false hope at the end.

Developer

Thank you so much and I feel appreciated that you enjoyed the story!

Developer(+1)

Warning:  The song used at the beginning of the game after the title screen called "Keep Calm" by Jahzzar was originally created in October 25, 2013 and released under freemusicarchive.  However, a song called "The Sim Flower Hills" by Dung Konia sounds very similar to "Keep Calm," but was released in December 12, 2020, so if you want to be safe, mute the first section of the game until a certain point in case the algorithm detects "Keep Calm" as "The Sim Flower Hills." in case of copyright claims.  Sorry for the inconvenience.

Submitted(+1)

Making up and working with your past is an interesting concept. I like the strange artwork of the character, my favorite is the angel with the umbrella issue.

Developer(+1)

Thanks!  I like your interpretation and I'm happy that you enjoy the artwork of the characters!

Submitted(+1)

Really loved the sound design of this game! It makes you 'feel' something, you're not just playing a game.

Developer(+1)

Thanks!  I'm happy that you enjoyed the sound design!