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A jam submission

Powers Of the WildView game page

A 3D Third Person Puzzle Adventure game with a short narration
Submitted by M Shravan, Donedevil, komatr — 37 seconds before the deadline
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Powers Of the Wild's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#2153.0003.000
Audio#2243.1003.100
Graphics#2593.2003.200
Overall#3262.8332.833
Game Design#3352.8502.850
Fun#3902.6002.600
Theme#4572.2502.250

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The abilities vary based on death

Did you write all the code and made all the assets from scratch?
Made all the code but not the assets

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Comments

Submitted

Nice game concept with nice 3d models.

I thought it was a neat idea to have the 3 animal skills.  The user interface could be more clear about which skill is currently active.  The mole dropping the character into the ground was obvious, but grasshopper and snail I saw the yellow poof but wasn't sure what happened.  Only after a bit, I noticed my jump was really high because grasshopper must have been set.   I think this could be improved by changing the color of the active skill tile or outline the tile for the active skill.   

Movement was a bit rough and walking through doors was not very smooth as the colliders on the player or door made it a tight fit.

For level 1, I didn't get the cubes to stack (maybe snail could have done this somehow).  But I made the large jump up just by spamming jump and eventually I got up there.   I could not determine how snail worked.  And I didn't need the mole skill (but I did think it was funny how the legs and body dangled under the bridge, since the location of the model was just lowered).

In level 2, I didn't really see how the skills helped much.  maybe you needed to be small to go down the final tunnel...or the bat to get jebaited?  Not sure what the bear (being big) did.  Did fall through the world once, but it looks like you had logic to reset the level.  

level 3, in the maze there was a invisible ceiling which makes sense to prevent skipping ahead with grasshopper, but for level design, it might be better to not have grasshopper jump as an option.  I guess getting hit by the spike traps took one of my 'two lives', I saw blood, but not sure the lives were tracked on the UI.

While I like the concept of the changing skills, it would be nice to see these have more impact in the gameplay and some indication which skill is being used.  Ideas: Grasshopper - glow around your legs, Snail - slime trail, Bat - screen color tinted with another color to indicate using 'vision' skill.

The music and settings were nice and tranquil.  A lot of time building your levels with all the models, good job putting the levels together.

Developer

Thanks a lot for the feedback <3 also for level 1 you have to use the snail's ability on both the objects/blocks and just dropping one on top of the other..we wanted to use the bat and the gorilla/superhuman ability to detect weaker walls and break it but it didnt turn out well (and yes we had a skybox to prevent the players from jump skipping in the 3rd level)

Submitted

Interesting idea, but lots of bugs, I wasn't able to finish the game

Developer

sorry that you couldnt finish the game yeeter :( we had less time for playtesting :(

Submitted

I'm not sure I can rate it, because I've had lots of bugs :/ Cannot even finish level 3 even though I found the green square. The guard runs in a wall. But I was able to hope indefinitely outside the maze, and walk on the invisible roof. Btw, it doesn't stops you from hoping inside, you just have to force a bit D= Also, I guess it was a placeholder, but the trollface isn't really funny in a final product.

Developer(+1)

Yea I know. There are a lot of bugs. We over-scoped and didn't have much time to polish and play test.  Also about the infinite hops, it is because I disabled ground check and just added a jump interval because there were some issues with ground check on land (the ray cast would not detect the detect despite him being on ground) and the invisible barrier on the top of the whole maze was for preventing the player from being able to jump over walls but we forgot to add a barrier to stop the player from getting on the barrier itself hehe. 

Submitted

Nice and quite unique game experience for me,can give my game a review?

Developer

Thank you for playing the game <3 , sure :)

Submitted

Very cool and original game ! Good job !

Developer

Thanks a lot <3333

Submitted

It's a really relaxing and cool game with unique concepts and abilities. The art style and music create a perfect harmony for the vibe of the game and make it really fun to explore. The use of different animal abilities was really good and entertaining.

Developer

Thank you so much <3

Submitted

cool idea. I ran into a few ways to abuse the abilities if you are looking to fix it in the future.

Grass hopper ability doesn't check for if you're grounded so you could jump forever.

You could go through the walls on level 2 if you stand next to them and go from rat size to big mode

Developer(+1)

thanks a lot for the feedback... we had very less time for playtesting.. like 10 mins or so.. didnt find all the bugs .. but thank you tho <3

Submitted

really cool, i like the style and the powers. i noticed you could infinitely jump which made grasshopper useless and in the 2nd level the camera made it hard to see since it would clip outside the walls. also when dealing with size changing you have to be careful about shrinking the players collider and then growing it as sometimes it will push the player through colliders when growing. Nice work though keep it up.

Developer

Ahhh,thanks a lot for the feedback <3 really means a lot

Submitted

Nice job man, Cool idea of using different animal powers. Keep it up! I had some issues (I think?) in second level where I kept clipping through floor.

Developer (1 edit)

First of all , thank you for playing the game , can i know where in the second level? im sorry , we had very less time for playtesting :((

Submitted

No worries, you did a lot for just 1 week. It happened mainly after the rat tunnel that lead into enclosed room. Got stuck there.

Developer

oh is it the middle rat tunnel or the right stairs ?

Submitted

middle rat tunnel

Developer

ahh thank you so much

Submitted

interesting idea, a little confusing

Developer

thank you , but can i know where it is confusing?

Submitted

I found it confusing we’re I had to go

Developer

its a puzzle game .. can i know where you are currently stuck at?

Submitted

well i dint know what i was looking for.

Developer

you have to find a way to progress through a level ... you will find a green slab if you finish the level .. (Use your abilities to solve puzzles and find hidden stuff)... hint for level 1 ... use your kangaroo jump and stick the objects..Hoping you complete the level <3

Submitted

graphic they are really nice now you should work on that flying over otherwise the game is great:)

would you play my game and rate it according 

Developer(+1)

Thanks a lot <3 Yea sure imma try yours

Submitted

Couldn't get pass the first level :P.

Developer

Oh try sticking the blocks together by using the sticky ability and use that as a platform for a kangaroo jump

Submitted

I didn't find this game level :(

Developer

Hey fly up, this is the 3rd level in the game. You need to complete the first 2 levels in order to reach this level. Let me know if you face any difficulties in completing them. :)

Submitted (1 edit)

I reached the third level, but I could only pass it by jumping over ALL walls by pressing the "3" button

Developer

did you kangaroo/grasshopper jump over all the walls?

Submitted

Yes

Developer

dont use any abilities for this level i would say.. theres kind of a bug with the kangaroo coz the skybox is a bit high.... 

Submitted(+1)

The camera and character controller are a bit clunky. For example, it is possible to 'cheat' at a lot of the levels by jumping up walls and clipping the camera.
I do think it's a cool concept with your character having so many different abilities. I'm in awe that you managed to implement all of this in just a week.

Developer(+1)

Ah yes the skybox was higher than expected ... thank you so much man really means a lot <3

Submitted

The camera and character controller are a bit clunky. For example, it is possible to 'cheat' at a lot of the levels by jumping up walls and clipping the camera.
I do think it's a cool concept with your character having so many different abilities. I'm in awe that you managed to implement all of this in just a week.

Submitted

I really like this game a lot. The main problem I had with it was just that the camera clips through the walls while looking around next to a wall. But overall, wonderful job. I like the different skills on each level.

Developer

Thank you so much <3 yea we had a tough time with the camera .. sadly 

Submitted(+1)

This is the single most epic game ever made. Words cannot describe it. I was incredibly touched when Walter White said It's Walterin time

Jokes aside- it's pretty good. The jump is a bit too floaty for my tastes, but other than that, I'd give it a solid 8/10

Developer

Thank you <3

Submitted(+1)

The gameplay was good. The abilities were innovative and quite unique.
The camera felt clunky at times especially at second level. And only 1 bug where I had infinite jump and I could fly in level 3.

The sound design was good and the music was great. 
It was a quick and fun little game, but it would have been great if the puzzles were... you know puzzling and longer.

Developer(+1)

Thank you for the feedback <3 !!

Developer

The Skybox was not so properly set for that level..