Play Slife
Slimes' Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #341 | 2.668 | 3.444 |
Theme | #357 | 2.582 | 3.333 |
Graphics | #361 | 2.840 | 3.667 |
Overall | #402 | 2.553 | 3.296 |
Fun | #417 | 2.496 | 3.222 |
Innovation | #444 | 2.324 | 3.000 |
Game Design | #460 | 2.410 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is a slime that when dying splits and continues playing. After all the divisions are over, he goes to a place where he will be able to recover his lives by choosing the best slime to return.
Did you write all the code and made all the assets from scratch?
I wrote all the code and created all the assets. Just the background music I adapted from the free resources on the PlayOnLoop site.
Leave a comment
Log in with itch.io to leave a comment.
Comments
How many hours did it take to code this game?
I only had 3 days, working about 8 hours a day.
This was a really pretty game! I was a little confused about the plant part and what the pots were though. Good job!
Thank you very much! I really need to improve this part.
Fun game! It took me quite a while to figure out how the revive mechanic worked. I think it would have been nice to show the player what's happening in that section. Maybe give the slimes different colors, and when you revive, you take on the color of the one you revived? The enemies were a bit hard as well. 10 hits feels like it's too many, especially considering they're basically stunlocked while you're shooting them. It's no more difficult if it's 10 hits vs 3 hits when they can't move, so it might as well be 3 hits. The boss seemed a bit difficult as well, especially when down to one health. The fact that the smaller version of the boss grows in size when you hit it and at some random point when the sequence is over made it pretty difficult to want to engage with it during that move, and I found myself just waiting it out until it does the other move where it goes around the room once.
The audio and visuals were great, and the platforming was fun!
Thank you very much. I liked the idea of the color when reviving, and you're right about the enemies, I don't have much experience in making them, I'll improve with this tip, and about the boss increasing when taking damage is something to make the game very difficult, but I'm afraid that the variation of the attacks being random didn't help much. Thanks from the bottom of my heart for the tips!
Intresting game. It would be great for the pot to have actually contain something, and a clearer advantage/disadvantages of all three slime sizes. Also, for the revive part, maybe it could end immediately upon using all of the bullet.
Thank you very much! I plan to use the pot as a source of life-boosting slime and how much of the plant part I'm going to remodel to make it faster and more fun!
Great game! A little hard to understand. I still don't really understand what the plant is supposed to do or mean. I also had a bug where the slime wouldn't stop firing. Not sure if it's just me, but I can't stop shooting at all. Overall a solid submission though!
Thank you very much! In the plant part, the objective is to defeat the smaller slimes and let a big slime eat the plant to guarantee more life. As for the bug, it's the first time I've been told this and I intend to check. Thanks!
ah, that would explain why I didn't get the plant part. My flower was constantly firing so I just tried to kill everything.
nice game
love it
Amazing! loved the art , the idea and the audio, the game tiles are a bit glitchy and it's not clear what to do when you die, I first thought you should kill all the slimes but other than that really cool game, super hard boss :)