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Steel Silk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #79 | 4.000 | 4.000 |
Innovation | #89 | 3.615 | 3.615 |
Audio | #113 | 3.538 | 3.538 |
Fun | #127 | 3.538 | 3.538 |
Overall | #142 | 3.526 | 3.526 |
Game Design | #226 | 3.385 | 3.385 |
Theme | #423 | 3.077 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Instead of defeating enemies yourself, you have to use your AI clones to help you
Did you write all the code and made all the assets from scratch?
Yes, except a single particle
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Comments
Visually stunning entry with great sound design as well! I can see this being a nice roguelike with different upgrades and things that make gameplay more interesting as you go.
The audio is my favorite part of this entry. The background music, factory ambience and especially the robotic creature's tiny clinks when moving are all nice to listen to. The pixel art is nice but I really like the particles on just about everything, as well as the color variation from lighting.
The camera feels a bit problematic. It fits nicely within each room yet still tries to slightly target the player. The game is locked to the grid of pixels which means each slight camera movement is a massive jump. I would recommend having either a completely fixed camera or having the camera movement independent of the pixels.
Gameplay is alright, but could use more depth. The grab mechanic doesn't really help to unstuck clones in my attempts, the stuck clones mostly seem intent on running themselves in to a wall. Oh, it would also be quite fun if the momentum you can get from swinging an enemy could destroy it, letting the player help out.
You can choose which direction to progress but it feels pretty irrelevant? It would be nice if different rooms had different hazards or upgrades you could see beforehand. The rooms had a nice variety of layouts but almost no variety gameplay-wise. Different kinds of enemies and interactable for player clones could help. I played for quite awhile and didn't see any changes except one run where all the the rooms got replaced by endless green potions that I couldn't figure out the purpose of? Not sure if my game bugged out or if it was unfinished content. Other than possibly that, the only bug I had was re-entering already cleared rooms and having the doors display as open.
Overall I enjoy how polished the current experience is and can see a lot of room to build on it. Hope y'all find this feedback useful.
Thank you for such detailed feedback!
Grabbing clones is kinda broken (so is the clones' AI) and we didn't have time to fix that.
As for the potions, we added them in but realized they didn't do anything when I played the game for longer than when testing when the submission period ended, sorry about that :P
About the camera, it's not possible to decouple it from the pixels due to technical limitations, at least not in week-long jam, but I'm sure we can come up with something after the voting period.
Thank you so much for this insight! I really appreciate your constructive feedback on different aspects of the game, and we'll make sure to address your points in a post jam update.
Camera offsetting was a feature we added during a prototyping phase in the first days of the jam, and by the time we transferred to a pixel art style we forgot to tweak it or make drastic revisions.
Ir was a true pleasure to control the creature and watch it's movement! I didn't really get "grab". I used it to move my little clone minions every now and then, but it was very hard to control them. All in all, one of the most enjoyable games to play and such good mood from graphics, music and sound as well. 😊 The one thing I would have wished for, was a clearer sense of progress. I never knew and never found out if it was just infinite rooms or if I was actually approaching some kind of finish.
Thanks for your feedback! Yes, grabbing clones is kinda buggy in its current state and we didn't have time to fix that
Loved the movement mechanic. Controls are great overall, although the grab, while fun, almost always led to taking damage and thus didn't feel very useful. Awesome graphics too!
Nice game. But graphics are very low in my screen. (GTX 1050Ti with 27" 2K monitor )
It's a pixel art game... It's supposed to be like that
Thanks!
This game was designed to look like that by rendering at a much lower resolution and scaling to your monitor resolution creating this "retro" styled look.
very good looking, but the clone system is a little broken, the clones will often just sit still and let the player get hurt. also not sure what the grab does, seems to just make u stop moving
grabbing lets you grab clones and enemies :p
Thank you for your feedback! We intended the grab mechanic to be used to unstuck clones, however we didn't have time to polish it, rendering it obsolete.
The movement of the octopus is excellent! We really have the feeling to be hooked to the wall. Congratulations!
Thank you!
Awesome job! Do you mind checking out mine?
very nice glow~
thank!~
Good job. Check out mine also.
thanks! we will :)
The visuals look AMAZING ! Well balanced game overall, enjoyed playing it !
thank you!