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A jam submission

The Corner of Your EyeView game page

Your eyes are just playing tricks on you
Submitted by StudioDread — 20 minutes, 56 seconds before the deadline
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The Corner of Your Eye's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#713.6673.667
Theme#983.8003.800
Overall#2123.3673.367
Graphics#2573.5333.533
Innovation#2873.1333.133
Game Design#3613.1333.133
Fun#4142.9332.933

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
In two ways, one is quite clear in that there seems to be someone following you though you can never seem to catch more than a glimpse of him. The other you'll have to reach the end to find out.

Did you write all the code and made all the assets from scratch?
The visual assets and character controller were purchased/downloaded for free from the Unity Asset Store and are specified in the credits. All other code and assets including audio assets were created by me from scratch.

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted (6 edits)

Hey, Dread.  Just today I managed to get my internet running again. It was quite the hassle, haha. So now I'm going around on a sprint, playing the games of the people that dropped me a comment over the past weeks.

So let's get straight to your game then.

First things first... your sound clips are, no doubt, quite high quality (as is your standard). 

Sadly, I found that the atmosphere of the game didn't really put me on edge all that much. But anyway, let me just do a quick recap of everything as I experienced it: 

  • The monster was the biggest weak point in my opinion. 
    • I found the monster's behaviour quite predictable once I studied it a bit. And a monster you can understand, loses a lot of its edge from a psychological standpoint.
    • Your monster was very human in nature, in the sense that it had very human limitations in its capacity to move and hunt you. So I could very easily tell the direction where it would come from.
    • And quickly realized I could keep it in check just by looking in its general direction. So, once I realised it was turning itself into traffic cones and such, he became that much less threatening.
    • Therefore, I felt too empowered to control this monster for him to have an effect on me.
    • However, these comments have the caveat that the game ran kinda laggy on my PC, so I most likely had a lot more time to study behaviour than intended.
  • Now, things you definitely did well:
    • The bustling of the city actually relaxed me (but I don't know if this effect was intended). However, the occasional creepy sounds did bring the tension back up.
    • I definitely appreciate your use of lighting to guide my path, since roaming aimlessly would have led me to assume that there wasn't anything else to see and drop the game halfway before its actual end.
    • The voiceover lines do keep you on edge, as long as you don't fully understand what the monster is doing.
    • And the use of darkness to keep you on your toes was also proper.
  • Another point also related to the lag in my PC, is that the camera felt kinda slippery and difficult to control, but that's definitely due to my system's performance.

In summary, I feel like this was a very "by-the-book" horror game. It didn't really push that many boundaries of what is expected from the genre.

Though I'm definitely grateful for it deviating from the "jumpscare doctrine" that plagues the genre since the last decade. A horror experience centered around the use of tension, rather than shock, was a breath of fresh air.

Developer

thanks for the feedback Jay! As stated in the final message this game is based off of a real life experience I had struggling with psychosis. The monster is the closest I could get to what I actually saw and it's behavior was based on the idea that he's never actually there he's just something your character is hallucinating out of the corner of his eye, I realize the intention wasn't completely clear but the idea was to give people who have never experienced the mental health struggles I have the opportunity to experience a simulation of it firsthand. After the jam there are changes I'll likely make to make the intention of the behavior more obvious.

Submitted (1 edit)

Yeah, the end message recontextualised things quite a bit, and changed my opinion on some points (which is reflected on my comment above).

That said, I know that on these jams people tend to be a bit apprehensive about being critical of people's games, due to fear of being rated poorly in turn. But since I know you like things said straight, and I'm not in this one to win it (specially since my own game was pretty bad this time around by my personal standards, lol), I choose to give it to you straight then. We grow better that way.

Not gonna lie, this is actually impressively smooth as an experience, despite you not being a programmer. So I applaud you for it. 

I don't think I found anything you could call a bug at all. And you chose assets that all fit pretty well together, so overall on those fronts the game was solid.

Great work indeed! :D

Developer(+1)

I actually am a programmer now XD but yeah I definitely appreciate the honesty

Submitted (1 edit)

Lol! I didn't know, hahaha. I stand corrected.

Cheers on your career expansion!

Submitted

A simple game but on the subject! It has its effect :) Good Job!

Submitted

My God, this is horrible (in a good way, of course, like every good horror game)!

I am not a super fan of horror games because of monsters and jumpscares, so I really liked how you made the game a "horror" game without these things. There are a lot of other things that can create a spooky ambience and you used it to create an awesome game. Well done!

Submitted

Great atmosphere and sound design! But something that holds back this game from being scarier is the fact you're instantly thrown into the pan. If the sound of a bustling city was present at the beginning maybe even some cars and pedestrian to lull people into a semblance of safety and then either gradually or suddenly they stop, throwing player out of that safety bubble and into "Yep, something's wrong" territory.

Other than that, the sound of what I assume to be the player's inner thoughts warning the player and telling them to keep going is actually kind of soothing, not sure if this one is intended or not. But hearing a human voice even if it's just actually your thoughts is comforting.

Submitted

What a terrible atmosphere! 

The gameplay is simple but effective, the atmosphere is captivating and the sound.... pouah in the headset I had chills! 

Congratulations!

Viewing comments 26 to 21 of 26 · Next page · Last page