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thanks for the feedback Jay! As stated in the final message this game is based off of a real life experience I had struggling with psychosis. The monster is the closest I could get to what I actually saw and it's behavior was based on the idea that he's never actually there he's just something your character is hallucinating out of the corner of his eye, I realize the intention wasn't completely clear but the idea was to give people who have never experienced the mental health struggles I have the opportunity to experience a simulation of it firsthand. After the jam there are changes I'll likely make to make the intention of the behavior more obvious.

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Yeah, the end message recontextualised things quite a bit, and changed my opinion on some points (which is reflected on my comment above).

That said, I know that on these jams people tend to be a bit apprehensive about being critical of people's games, due to fear of being rated poorly in turn. But since I know you like things said straight, and I'm not in this one to win it (specially since my own game was pretty bad this time around by my personal standards, lol), I choose to give it to you straight then. We grow better that way.

Not gonna lie, this is actually impressively smooth as an experience, despite you not being a programmer. So I applaud you for it. 

I don't think I found anything you could call a bug at all. And you chose assets that all fit pretty well together, so overall on those fronts the game was solid.

Great work indeed! :D

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I actually am a programmer now XD but yeah I definitely appreciate the honesty

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Lol! I didn't know, hahaha. I stand corrected.

Cheers on your career expansion!