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A jam submission

Orchestral AdventureView game page

An Instrument Building Strategy Rogue-Like!
Submitted by Nitro-Gen Studios (@NitroGenStudios) — 32 minutes, 16 seconds before the deadline
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Orchestral Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#614.0834.083
Audio#633.6943.694
Innovation#1173.5283.528
Overall#2273.3243.324
Game Design#3323.1673.167
Fun#4082.9442.944
Theme#6482.5282.528

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
You start with a single instrument (a flute), and you have to build more instruments to help your journey, making you not alone.

Did you write all the code and made all the assets from scratch?
I used a couple of scripts from my earlier projects (sound manager), but other than that I made everything from scratch. Including the music.

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Comments

Viewing comments 6 to 1 of 26 · Previous page · First page
Submitted

Congrats on finishing your game! I meant to check in during the jam, but I'm happy to see you here at submissions!

Once again, your aesthetics and style are striking and stand-out. Nicely done. The game looks very unique and those crunchy SFX give it a retro vibe. There might be a bit too much camera shake, but really only when you use your special powers. The sunset vista is cool, but there's too much glow on the sun that you can't really see enemies in front of it. Not that you really need to - it's just a bit visually unclear. 

Your gameplay loop seems to be autobattler/tower defense meets small roguelite inspired progression choices. That's pretty cool. However, the gameplay just felt too slow. If everything is automated during a combat, I feel like it could be 3-4x faster and feel a lot better. Especially for a jam, this game is asking me to spend a lot of time not actually playing. Some of the controls didn't quite make sense at first - I couldn't figure out how to actually navigate the shop, and pressing left/right on the map scrolled, but pressing up/down actually moved the cursor. With so many moving parts, I can't blame you for not being able to spend more time on controls though. 

Still, you made this in a week and there's a ton of game here. Super well done. Be proud and keep making games!

Submitted

You made this in 6 days!?! This is amazing, the music is so awesome and the backround is so cool! One thing I didnt like was when I died, I had to start the game from the beginning. Would be cool if there would be some saveing or something, but other than that this game is awesome! :D

Submitted

I really like the audio and the graphics! Although, the brightness of the sun in the beackground was kind of distracting. Also, i dont know if its just me, or that that the enemies rarely spawn, leaving me waiting for awhile. Other than that, really good game! :)

Submitted

Solid and nice!

Submitted

Nice background music! I had some trouble buying things from the shop tho.

Submitted

Great game, love the audio, the graphics are awesome, how did you go about making the wind effect ?

Viewing comments 6 to 1 of 26 · Previous page · First page