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A jam submission

A Scuffed AdventureView game page

Submitted by Rocket135, [Insert Username ere], i-Frame — 4 hours, 9 minutes before the deadline
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A Scuffed Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#7052.7273.857
Game Design#7552.8284.000
Audio#7732.6263.714
Theme#8132.6263.714
Overall#8252.6943.810
Fun#8312.6263.714
Graphics#8652.7273.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
You have to save a princess but find out she is evil

Did you write all the code and made all the assets from scratch?
Yes

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Comments

Submitted

Nicr game, but the controls are a bit to slow. Sorry, that I have to say it, but I am running out of time, so can you rate my game too? Sorry again. 

Submitted

Nice game. The controls are a little bit slow tho and the player keeps bumping into invisible objects all the time, other than that, great job.

Developer(+1)

Thanks, the problem with the getting caught is that colliders were put on top of each other we will fix it after the jam probably

Submitted

no worries man, you still did a great job.

Submitted

Fun game I liked the variety of controls rather than just slashing

Developer

Thank You, glad you enjoyed 

Submitted

very nice!

Developer

Thanks

Submitted(+1)

The opening dialogue is funny, and the scuffed theme is clearly here lol. I wonder, is it possible to beat the princess? Because i couldn't even touch her. (Also, i noticed the player character got stuck in the ground sometimes, did you use a tilemap collider? If that's the case, i would advise you to use a composite collider with it to fix that problem)

Developer

the princess can be beaten, you just have to get super close to do damage. Like right next to her. The floor certainly does have issues, it's just gameobjects copy pasted and slid along the X axis (I think).

Developer

Thank You, and to beat the princess you have to get really close and attack fast because we messed up the colliders and for the ground we just used box colliders and I think the reason it's bad is when I connected the tile they we off a little 

Submitted(+3)

That beginning cutscene XD. Best experience I've had with this game so far was just watching the beginning!

Developer

of course, thank you