Very cool approach to the its not real approach, trying to bluff your legitimacy. Though the game is kinda trial and error in its nature since your only clues is that one 100% believes you, the other is a magician who knows a ton of tricks and can easily see through a trick, and another is a reporter who only consumes what she sees. Very good premise trying to balance these out, but would be nice to get hints along the way :)
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The Ringing of Psychic Bells's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #94 | 3.921 | 3.921 |
Innovation | #164 | 3.553 | 3.553 |
Overall | #300 | 3.395 | 3.395 |
Game Design | #395 | 3.342 | 3.342 |
Fun | #463 | 3.158 | 3.158 |
Graphics | #516 | 3.368 | 3.368 |
Audio | #518 | 3.026 | 3.026 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You play as a psychic who creates a fake seance. Ghosts are not real.
Did you write all the code and made all the assets from scratch?
All code written by me.
Sound effects licenced from Sidearm Studios
3D Models made by Kenney Game Assets, editied to fit my game.
Everything else is in the public domain.
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