A good game!
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Peace in the Storm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #952 | 2.565 | 2.565 |
Innovation | #1070 | 2.304 | 2.304 |
Game Design | #1215 | 2.130 | 2.130 |
Overall | #1228 | 2.072 | 2.072 |
Fun | #1228 | 2.043 | 2.043 |
Graphics | #1272 | 2.087 | 2.087 |
Audio | #1459 | 1.304 | 1.304 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
There are cars and Chaos.
Did you write all the code yourself and made all the assets from scratch?
I copied two player movement scripts from my other projects.
Comments
I'm sorry, I'm just very confused about what to do. The movement is very slow but the jump is so high. Although, when I am outside the jump is so short?
The game was good. Just adding a bit of speed to the character can make the game so much better..
Kudos!!
The entire gameplay was pretty chaotic, so I think that was a mission success.
However, I found myself annoyed at the character's movement. It felt sluggish and more like I was not in control. I think if you make your player movement more enjoyable, the game will feel much better as well.
And as other's said, having no sound did kill the vibe. I'd recommend if you don't have anyone to write sound or music for you, to find royalty free stuff online. Even if it's not the best, sound is still sound, and it will seriously help the feel of your game!
The storm effect and modeling were well done and the cars zipping by were my favorite part. Two things to improve:
1. Add sound. It can kill the vibe if you don't have sound to give you feedback on your actions. Case in point, I didn't realize the cars hurt me until I was teleported back to the main house. I didn't think to check my health counter because I wasn't being told that cars = pain.
2. Improve the player movement. The character is sooo slow but jumps like a madman. It doesn't match and makes it hard to traverse.
Side Note: don't lie, you definitely watch Dani.
The player physics are VERY janky, and I wasn't really sure what I was supposed to do in-game. The player sensitivity was also WAY too high, I'd recommend adding a sensitivity setting. Graphics could also use some work, and sound would be appreciated.
Well done for submitting. I think choosing to make a game in 3d can be quite taxing. If you are by yourself then try to set a realistic scope for you game. That being said this game does have gameplay loop and a cool concept. Good job for getting something together with other life commitments.
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