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No Chaos No Fun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #427 | 3.143 | 3.143 |
Theme | #494 | 3.238 | 3.238 |
Innovation | #517 | 3.048 | 3.048 |
Game Design | #660 | 3.000 | 3.000 |
Overall | #679 | 2.944 | 2.944 |
Fun | #720 | 2.857 | 2.857 |
Graphics | #1116 | 2.381 | 2.381 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It usually ends in a chaotic way.
Did you write all the code yourself and made all the assets from scratch?
Yes
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Comments
Cool game. The background music was a little too loud for me. The beat was cool but a bit much.
great game
Simple but awesome game with a rather unique concept, and I like how the enemies' attack animation give you some time to dodge. But I think the arrow should spawn more frequent, most of the time I only have about 4-5 arrows to shoot per game. Other than that, this is a pretty fun game to play (especially with the infinite arrow bonus)
great game whit a great UI and a great idea, (it is a little bit hard) but really fun to play. Good job
good job.
good job.
Cool concept and the UI was great. But I think the player sprites need some works like shadows or glow. The mechanics was good the randomness added chaos. Great game good job!
Great idea and well fitted on this theme. The artwork needs some polish. Maybe to add some shadows on sprites.
great idea I enjoyed playing this and loved the music, well done
Really great game overall! First I would like to say it's very polished for a game jam and hits all the marks. The tutorial and UI is really well done and quite intuitive, something you don't see much of in gamejams, and it was really nice for it to be implemented in the game. Secondly the game is really fun. I had to strategies on the intensity to use the bow when the border got smaller, as well as think of ways to avoid enemies.
However even though it is really polished, there are a few things you could have done to go the extra mile. First off, though this is quite minor, more arrows would have been nice cause I felt the game was really difficult with just 2. Always remember if the game is easy for the developer, it's hard for the player XD. My second issues is user feedback. I found it hard to keep track of when I hit an enemy, and when I lost health. A few things you could have added were; sound fx for when you were damaged, screen flashes red when you get hurt, particle explosions when enemies died...ect... Anything to give the user more feedback.
The user feedback issue is only a minor inconvenience to a very polished game.
Good job!
Here is my stamp of approval✅
Thanks for the comment. You are totally right, i should've made the game a bit easier. The feedback issue is the result of lack of playtesting which I will keep in mind the next time. Thanks for playing!
Cool Game!
GJ!
Very nice game. Works really well with the theme and Is really fun to replay. I hated the switching of the keys it hurts my brain.
So I'm not the only one then.... Thanks for playing!
Simple and fun. if you work on graphics it will be awesome.
please look mine: https://mishanto.itch.io/the-mystery-vault
Nice game fits The theme.When you die mainmenu gets load then you have to skip tutorial part.There should be way reset level in scene.Game was great!.
Fun game! I like all the events, though I always seemed to lose one of my arrows and was stuck with just my one as the ring came in.
Fun!
My only real criticism would be the lack of feedback on damage.
this game fits the theme very well and is a blast to play! i liked the design and the crown boss guy, though only having 2 arrows was kinda difficult at times. if i could change something about the game i would probably give around 3 arrows total, and make the shrinking border be a bit slower. great job!
Thanks for the comment.
I liked this a lot! The graphics were okay, the game design was pretty good, and scrambling to pick up the arrows with the border already only a couple seconds away from being just a tiny point with a hundred enemies chasing after you is really fun. The only change that I would make is to ever so slightly slow down the border shrinking when it gets smaller, and maybe some better feedback that you're getting damaged when outside the border.
Thanks for the feedback!