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Kitchen Khaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #119 | 3.828 | 3.828 |
Overall | #124 | 3.641 | 3.641 |
Innovation | #140 | 3.625 | 3.625 |
Graphics | #151 | 3.938 | 3.938 |
Audio | #173 | 3.516 | 3.516 |
Game Design | #219 | 3.578 | 3.578 |
Fun | #345 | 3.359 | 3.359 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Managing chaos in a cursed kitchen.
Did you write all the code yourself and made all the assets from scratch?
Nope
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Comments
The graphics and sound design are really nice, the movement is also really responsive and smooth :D The only thing that bothers me is the floor pattern, it makes it a little harder to see as the player and plates dont contrast with it but other than that it is a very solid entry :)
Thank you very much! We'll definitely work on changing to something with more contrast :)
Mann those chilies!
Thanks!
pretty much game
Nice game! Catching up to the dishes was a pain since they run at almost the same speed as you, and I wasnt really sure what I was supposed to do with the balance bar prompt at first either, but that might be on me. Great job finishing this in a week!
We have to admit that the bar prompt is a little confusing, we'll work on that. Thanks for your feedback!
Very cool game! It's a bit unclear sometimes, like how the jalapenos make you run for a bit, and how when you got hit by a jalapeno, your hand is cleared, but you can still go to the sink and wash what you were carrying? Still, it's a very fun game! The aesthetic is really nice too! Well done!
Thank you very much! What you were talking about is actually a bug and not intended :)
Definitely a very interesting take on the theme, with a really nice opening cutscene to boot. The gameplay loop made a decent amount of sense, was a lot of broken dishes, but it made sense. The enemies were also very distinct which was interesting. Those damn evil pots and their endless jalapenos.
It definitely helped mix up the game since you have to deal with each unique enemies attacks, though I do have to say the fact that they have a habit of running too and staying in corners, definitely removed a decent amount of that variety. Since they'd always do their attacks in around the same areas, though that didn't really affect the pots so..
Overall the only thing I can really say is I'd definitely love more levels and more types of enemies in this game, it's a really cool. The only issue I really had was with figuring out the tutorial screen when I was starting, cause I was unsure as to where to take the plates etc. and it took me a sec to figure out you need to hold shift as well.
Thanks for your feedback men!! Yeah, there was a bug that kept enemies on specific spots for some reason, too late for us to fix it. And, I agree, the tutorial could have been way better. But we are glad you enjoyed the experience we tried to design here. We are planning to add more levels and work on the UI to make the game much more understandable. Thanks again!
This was a great game !! 10/10
Thank you very much :D
Thanks!!!!