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Stronger Together's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1341 | 1.980 | 2.800 |
Theme | #1397 | 2.263 | 3.200 |
Innovation | #1522 | 1.980 | 2.800 |
Overall | #1535 | 2.027 | 2.867 |
Fun | #1539 | 1.980 | 2.800 |
Game Design | #1543 | 1.980 | 2.800 |
Graphics | #1569 | 1.980 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Stronger Together
Did you write all the code yourself and made all the assets from scratch?
I wrote all code and used some assets and audio, I used A* for AI.
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Comments
Hey nice work. Felt pretty interesting flying around and exploring the place. I think there were a couple things however that made the game feel a bit less intuitive.
First one is the controls. I felt the fact that there was no acceleration, the camera followed the character directly, and having no deceleration made it so that the movement was particularly jarring.
Next is that the followers had colliders attached to them. Sometimes I would get blocked by the followers, and their collider didn't seem to really fit a purpose so I would probably get rid of them, maybe set the isTrigger tag to true so you can detect if the player touches them without blocking.
I would also say that maybe have the unlocked doors visually change.
In addition, towards the end I dropped the safe key but didn't know where to find it again - wasn't sure if I'm just dumb but it didn't seem very clear.
Lastly, the wall of text in the beginning I didn't read at all. I would probably split it up into multiple different prompts with a next button, and put the controls in there too as you didn't mention the drop button (Q) in the game. Anyways, overall good job!
Pretty cool game! Unfortunately I had to restart many times because I found the safe key before I unlocked the padlock, and you can only carry 1 key at a time. Edit: After reading the game page, I realize I could have dropped the key, so maybe add a prompt when your inventory is full?
I'll work on that! :D
Pretty nice well polished game! Really fits the theme. Good fast pace too.
Perhaps the graphic of the doors should change based on how many followers are required to pass it, since currently it feels a little arbitrary.
Thanks, I'll make sure this game will be well polished and bug-free. I'll also add graphics for the door.
I wrote all the code.
AI: A* Pathfinding
Music: Unspoken - Myuu
UI: me
Art: me
Code: me