Really cool concept, nicely done :) I especially like the transitions in the beginning!
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The Songs of the Wind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #19 | 4.100 | 4.100 |
Innovation | #282 | 3.500 | 3.500 |
Overall | #299 | 3.508 | 3.508 |
Graphics | #343 | 3.700 | 3.700 |
Game Design | #346 | 3.500 | 3.500 |
Fun | #514 | 3.200 | 3.200 |
Theme | #759 | 3.050 | 3.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The name of each music is given according to the Solfège. The last level of the game is called re-wind and you are trying to rewind what Kronos did.
Did you write most of the code yourself and made all the assets from scratch?
We wrote the codes and prepared the assets all by ourselves.
Comments
Haha nice, I've never played a game where music notes serve as enemies. Cool concept and the music is pretty good!
I really like the audio and graphics in this game - the differences in audio between each level makes me panic a bit every time whilst I adjust to them :-) but that means when I, inevitably, fail, I just need one more go... and one more after that. Perhaps it would cool if there was some sort of health pickup so the player can get a bit of a second chance, particularly towards the end of the level. Really well done!
The best part is the music of the game, but i don't have problems with anything else either.
Great job!
This is fairly new I was somehow expecting something like the crypt of the necrodancer but this was a pleasant change I like the the way the levels were presented, I do however admit that I thought the game was broken on the main menu until I realized you click the pillars not the text. Good job with this.
This was such a good game. I like the play on words with 'wind' and the unique approach you took with this. The story was fun and engaging, and I enjoyed playing it!
Things I liked, honestly this was a super charming game! I really loved the music and the characters and everything. I think your art is very well done and when it came to the exposition section I was really amused by how quickly they were getting taken in and out of conversation XD. The music, while not thematic to ancient Greece, actually fit amazingly well.
Things I didn't like, not a whole lot. I think you maybe had a tad bit too much exposition at the start, although this was overlookable from just how charming it was. There was one issue I found though where I did the second string first and then the first one and afterwords the first string I beat (string two) showed up as incomplete.
Other than that you all did a fantastic game for this jam and you should be really proud of where it ended up! Hope you continue to make more games in the future!
- Von Harley
Audio is quite nice. But i agree with jacksontheel's comment about rhythm
The presentation here is top-notch! I love the animation that plays when you restore a string, and the story intro is so cool. The controls are a little stiff, having to repeatedly press a button at lightning-speed to dodge an oncoming note can be really tough. For a rhythm game, I would expect more telegraphing, but maybe there's plenty of that and I just couldn't see it. The music is really nice, and the art is awesome. I love the art that appears when you fail a level. Speaking of, failing a level cleared my progress on all the other levels, harsh! Overall, I loved this one.
First of all, thank you for this awesome comment We really appriciate it. About telegraphing we agree to you but our main game core is little bit silly writed so if we wanted to change the spawning and animations of notes , that would cost a lot of time to us. Also, level progress system was not mainly made for HTML 5 version . Maybe this is why it is not working probably.
Thanks for your feedback.
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