I'm captivated with this game and wanted to play a more refined version of it. With this current version, I experienced a time slow down at respawn. Other things that can be improved are:
-Faster turn sequencing (melee units can just jump from their position to the attack point.)
-Dialogue skip option (Pressing any key can instantly show current line fully.)
-Informational dialogue (Example: After the 1st battle, the forest entrance was closed off, I forgot there was a "Rewind" key.)
-Difficulty Ramp (1 vs 3 wasn't exactly a fair fight at early stages, especially if you run out of potions.)
Graphics, gameplay and sound are already nice. So keep up the good work! 😄👍
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We're Otta Time!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #65 | 4.265 | 4.455 |
Audio | #195 | 3.569 | 3.727 |
Overall | #261 | 3.554 | 3.712 |
Theme | #353 | 3.656 | 3.818 |
Innovation | #437 | 3.307 | 3.455 |
Fun | #438 | 3.307 | 3.455 |
Game Design | #567 | 3.220 | 3.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You use your time machine to rewind time and restore a town to its former glory.
Did you write most of the code yourself and made all the assets from scratch?
The code and art assets were. The sounds were mostly repurposed from earlier projects and music taken from the interweb.
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