Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

ReJumpView game page

GameJam Platform Jumper featuring Rewind
Submitted by poweroftwo — 4 hours, 2 seconds before the deadline
Add to collection

Play game

ReJump's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#6543.0123.300
Audio#7312.8303.100
Overall#10152.5862.833
Game Design#10312.5562.800
Innovation#10342.4652.700
Theme#11042.4652.700
Graphics#12552.1912.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Shift Key to Rewind objects in scene to original state

Did you write most of the code yourself and made all the assets from scratch?
100% custom code and assets. Music from youtube.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This was a fun experience, nice use of the theme and mechanics!

I have noticed a visual bug regarding the tiles and some blue lines appearing  as you move through the level. If you've noticed it and racked your brain for a lifetime and didn't find a solution, or if you've never even noticed it, I HAVE THE SOLUTION!!! This should work on all 2d games with this issue.

1. Go to menu: Asset > Create > Sprite Atlas;

2. Add all the sprites causing trouble to the atlas (usually the tile spritesheets);

3. Use the same settings for the atlas as for the sprites and a padding of 2 was good enough for me, but if you have the same issue, raise it;

4. The lines may still appear in the editor but if you build the game, the issue should be fixed.

If you have a question about this feel free to ask, I was stuck for at least 2 hours trying to find a fix in my game.

Good game, hope you had fun making it!!! ^^

Developer(+1)

Gonbad, thank you for the suggestion!

Submitted

Love th music.

Submitted

Nice game. Good idea. Good job

Submitted

Decent game, made it to the end :)

This has a lot of potential, I'd like to see more features other than the springs and moving platforms.

I'd suggest improving the character walk cycle animation, and looking at the physics engine (I got stuck in the wall a few times).