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Expert Sniper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #358 | 3.444 | 3.444 |
| Audio | #576 | 3.167 | 3.167 |
| Theme | #609 | 3.222 | 3.222 |
| Gameplay | #676 | 3.056 | 3.056 |
| Enjoyment | #686 | 3.222 | 3.222 |
| Overall | #707 | 3.130 | 3.130 |
| Visuals | #1188 | 2.667 | 2.667 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You only have one shot, and you have to make it count.
What code and assets did you not make from scratch during the jam (if any)?
sound effects for gun, and ambiance
How many people worked on the game?1
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Comments
i think this game has so much potencial. seriously, just adding some vfx and some juice stuff and your game would be awesome. But even than is a great game, continue up bro!
This feels like an excellent tech demo for a game about patience. I like the mechanics and would love to see the introduction of scenarios and objectives. Nice work!
Loved the idea, cool implementation, the only issue i found was that if you miss the first bullet you have some spare time to keep trying, although its nice to have that advantage tbh hahaha, anyways loved the game
you could try mine if you like!!
Really loved this game!
Is fun, original, and catching, though getting back to level 1 every time you lose is a little bit pretty frustrating to be fair 😅
Also found a glitch: after failing you can keep shooting endlessly, and if at least one of your bullets hits the objective you pass the level no matter what. Besides that, amazing job! :D
Thanks for the comment, nice eye with the glitch! Will be fixed in the post-jam patch.
This is a cool game idea, i like that the corss hair lags a bit, really makes you think about your shot, not a massive fan of the time it takes for the shot to "hit" though, but really cool game would love to see some more level variation (or maybe i just didnt make it far enough to see it lmao)
yeah, I think it's a little too hard in its current state, which is compounded by unnecessary waiting time. Once you hit level 7, the game starts generating levels with an increasing number of friendlies and random wind resistance.
Hello all, thanks for the feedback so far! Once this jam has concluded there will be an update incorporating some common issues raised including faster and more satisfying aiming, level selection, better shot/miss indication, and some more new stuff.
Have to agree with @0FreshBean below, getting back to Level 1 is a bit annoying. I liked the concept, I can see how you tied it to the theme.
Fun game, but would like if I didn't get sent back to level 1 every time... Well done though
I'm a sucker for a good sniping game. This one was fun and I enjoyed the spotter telling me when I failed or not lol
I think the scope movement was a tad bit too slow at times but I see what you were going for with that. great job.
I like the concept it fits the theme well. I love the simple but effective design of the characters. Like the others i feel the scope is a little slow but if you look at the character patterns first, it gets easier.
Super simple, yet super satisfying, nice. My only gripe is that the scope felt *too* slow, but otherwise, that was a very fun experience. Nice work.
Thanks for the reply! The scope speed is definitely something I should have spent more time tweaking.
It's pretty good having that be a lot slower than the mouse, but it definitely does feel like it crawls at the moment!
Great work overall!
You can push this idea a bit further with things that change your plan.
For the art, i love the simple design, it makes me thinking of ape escape !
Nice feedback, the sound effect is quite cool !
Which out the mouse movement is too slow, and it's hard to know if we will kill the guy in red. This can be a bit frustrating as you lose time every time you want to replay a level.
Wow great idea ! Like the simple and effective art style (also voices are a nice touch)
Great work overall!
Theme:
“My super planned murder can’t go wrong ? Wait ?”. Good take! IDK how but maybe you can push this idea a bit further with things that change your plan.
Art:
Good idea to have such a simple design for the target vs other people. I think it’s maybe lacking a simple background
Gameplay:
IMO this is where you have the most positive and negative things…
Positive: It feels great to fire, the sound effect, the bullet animation and the announcer at the end. Nice!
Negative: the mouse movement is too slow, it feels sluggish. This can be a bit frustrating as you lose X seconds every time you replay a level. This combined with no level selection hurt the replayability.
Overall: Nice Work !
thank you for your comment, and the comments from your team! Level selection was certainly an oversight. The mouse movement was meant to provide a challenge, and the cross hair moves faster the farther away the mouse is from it, although I can see now that too much lagging behind can become frustrating and simply makes you wait.