Good concept for the game! The game feels tough, as you are constantly on the lookout for spikes. The controls needed to be sorted out, and the game needs more sound and particle effects.
Play game
Nothing can go wrong - A Unicorn Boy Story's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #365 | 3.783 | 3.783 |
| Audio | #571 | 3.174 | 3.174 |
| Gameplay | #906 | 2.783 | 2.783 |
| Overall | #923 | 2.906 | 2.906 |
| Enjoyment | #976 | 2.870 | 2.870 |
| Theme | #1044 | 2.696 | 2.696 |
| Innovation | #1447 | 2.130 | 2.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Azure (Unicorn Boy) thinks "nothing can go wrong..." after having an amazing day but a nightmare and a missing father prove him horribly wrong.
What code and assets did you not make from scratch during the jam (if any)?
The tile sets from itch user @Maao
We followed tutorials for the following scripts:
Jean Make Games - Movement Player
CypressDahlia - Dialogue Popup
DevWorm - Transition Scene Script
GameDevKnight - Falling Spikes
Muddy Wolf - Death and Reset
How many people worked on the game?2






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