The music sure is catchy. I never figured out how to go to work, and do wonder what comes next. The movement felt a bit clunky but it was easy to interact with stuff. Keep working!
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Morning Rush's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1538 | 1.861 | 3.000 |
| Visuals | #1631 | 1.985 | 3.200 |
| Theme | #1774 | 1.736 | 2.800 |
| Gameplay | #1784 | 1.612 | 2.600 |
| Overall | #1831 | 1.674 | 2.700 |
| Enjoyment | #1927 | 1.488 | 2.400 |
| Innovation | #1975 | 1.364 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Sometimes, the player's decisions lead to success, while other times, no matter what they choose, things don’t go as planned and they face challenges.
What code and assets did you not make from scratch during the jam (if any)?
DOTween, Audio Files
How many people worked on the game?2


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