I think you did a good job, my feedback is that there isn't enough time for the player to learn in the beginning - it punishes the player a bit too fast. But once you get going, and collect cartridges to read them and deal with the temperatures, etc. I think the game is quite cool! I especially liked that everything started to glow when you were approaching out of time. I think balancing optimization and fun will be a challenge but I think the idea is neat and you did this all in a week, well done!!
Play game
Timeout's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #775 | 3.000 | 3.000 |
| Innovation | #1139 | 2.538 | 2.538 |
| Gameplay | #1174 | 2.462 | 2.462 |
| Visuals | #1228 | 2.615 | 2.615 |
| Overall | #1308 | 2.385 | 2.385 |
| Enjoyment | #1587 | 2.000 | 2.000 |
| Audio | #1670 | 1.692 | 1.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In the perfect run, nothing can go wrong. Your aim is to optimise your gameplay and achieve the goal in the least amount of time.
What code and assets did you not make from scratch during the jam (if any)?
Materials, textures and most models were from Blenderkit. Sound effects were from online sources, and the first-person player controller was created a day before the jam.
How many people worked on the game?1





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