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Brand of Sin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1457 | 2.201 | 3.000 |
| Gameplay | #1671 | 1.782 | 2.429 |
| Audio | #1747 | 1.572 | 2.143 |
| Innovation | #1760 | 1.677 | 2.286 |
| Enjoyment | #1809 | 1.677 | 2.286 |
| Overall | #1818 | 1.695 | 2.310 |
| Visuals | #2060 | 1.258 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the theme 'Nothing can go wrong' by exploring the consequences of seemingly perfect solutions that go awry. The protagonist confronts a system where everything seems to be fixed, yet the true cost of these fixes leads to unforeseen chaos.
What code and assets did you not make from scratch during the jam (if any)?
I made everything from scratch
How many people worked on the game?1
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Comments
Cool concept and nice that you managed to do everything by yourself. Good job
Great idea and really cool story. The background on the dialogue part plus some more balanced gameplay in battle would have made the game a lot more fun, but yeah the game has a lot of potential :3
Nice effort. I thought the wait time between the attacks was a bit much. Nice graphics, I liked the Evil Spirit, I guess? The most.
I really liked the writing and delivery of the story. Something to fill the background while the dialogue is rolling would help out a lot. You seem very creative, I'm excited to see where you take this! Also maybe showing the chances of the regular attack / power attack hitting that way the player can make a more informed decision on what move they are making :)
Nice little story! Its hard to pull of a project solo, there's only so much a person can do alone.
Some cool visuals would have helped the game a lot! But well done to you!
Liked the story! The gameplay was limited and rather luck-dependent, but I enjoyed it otherwise.
Very cool idea! Just wish there was a little bit more, with some polish this could be really fun!