Cool concept and nice that you managed to do everything by yourself. Good job
Play game
Brand of Sin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1457 | 2.201 | 3.000 |
| Gameplay | #1671 | 1.782 | 2.429 |
| Audio | #1747 | 1.572 | 2.143 |
| Innovation | #1760 | 1.677 | 2.286 |
| Enjoyment | #1809 | 1.677 | 2.286 |
| Overall | #1818 | 1.695 | 2.310 |
| Visuals | #2060 | 1.258 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the theme 'Nothing can go wrong' by exploring the consequences of seemingly perfect solutions that go awry. The protagonist confronts a system where everything seems to be fixed, yet the true cost of these fixes leads to unforeseen chaos.
What code and assets did you not make from scratch during the jam (if any)?
I made everything from scratch
How many people worked on the game?1




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