The style of the visuals are really cool!
Play jam game
Solo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #861 | 3.145 | 4.286 |
| Audio | #1312 | 2.201 | 3.000 |
| Theme | #1367 | 2.306 | 3.143 |
| Overall | #1535 | 2.044 | 2.786 |
| Enjoyment | #1747 | 1.782 | 2.429 |
| Innovation | #1865 | 1.572 | 2.143 |
| Gameplay | #2009 | 1.258 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Our concept was a game where it's spooky and you feel like something should go wrong, but that's all atmosphere and nothing can actually go wrong.
We also played with themes of sabotage.
What code and assets did you not make from scratch during the jam (if any)?
Fonts used: Courier
Shaders used/referenced: milk outside of a bag of milk, item highlighter, halftone shader, ps1 post processing
(Check main page for proper links)
How many people worked on the game?5



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