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A jam submission

Last StandView game page

You are the last soldier defending your outpost, how long can you last?
Submitted by PixelatedPolygon — 16 hours, 48 minutes before the deadline
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Last Stand's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#10282.6432.643
Enjoyment#10432.7862.786
Audio#11152.5002.500
Visuals#11702.7142.714
Overall#12492.4522.452
Theme#13762.2862.286
Innovation#16891.7861.786

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Your commander has decided to leave one soldier to guard the mountain outpost, what could go wrong...
(I know it's a weak connection, but I really wanted to make an archery game)

What code and assets did you not make from scratch during the jam (if any)?
All assets except for menu art, bow and arrow art, and castle art were not made by me, but downloaded from asset stores (thank you CraftPix!).

How many people worked on the game?
1

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Comments

Submitted

Feels good to play, impressive for the small amount of time you have put in!

Submitted

I like defender-type games. I got my butt handed to me though haha. I wish it had some sort of super quick animation for when units got hit besides stopping but I know when you only have a week, you prioritize haha. Great job though. It was my first gamejam too so as a fellow noob, congrats and keep it up! I hope you had fun making it!

Submitted

Not bad, I liked the enemy variety. The sprites are super blurry, so probably check out your importer settings in unity. Great job!

Submitted

i always loved these styles of defender games. honestly a good throwback to flash games i played long ago.

Submitted

Love the audio and the background. That is fun without too many stuff ! Congratz

Submitted

Love the audio and the background. That is fun without too many stuff ! Congratz

Submitted

great job for a first game!

Submitted

Great job on delivering your first project. Keep it up! :) Your gameplay works nicely however would benefit from some variety. Consider adding some sound effects to the arrows, enemies etc. Your pixel art does not render sharply, there may be a setting in your game engine to do this :)