Quite hectic. I like the rate at which new types of problems are introduced. Shame there is no online leaderboard; when poeple are presented with that type of thing they start to get crazy scores (or spoof requests)
Play game
We Have a Problem's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #718 | 3.040 | 4.143 |
| Enjoyment | #855 | 3.040 | 4.143 |
| Gameplay | #960 | 2.726 | 3.714 |
| Overall | #981 | 2.830 | 3.857 |
| Theme | #1012 | 2.726 | 3.714 |
| Visuals | #1023 | 2.935 | 4.000 |
| Innovation | #1153 | 2.516 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Inspired by Apollo 13, except this time everything that can go wrong, does go wrong.
What code and assets did you not make from scratch during the jam (if any)?
Sound effects and music were downloaded, and voicelines donated by family.
How many people worked on the game?1





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