Brilliant! One of my favourite games this jam.
Artstyle and level design, together with the ambient soundtrack, really worked to set the vibe for the game. I love how the doors just barely fit the robot, it's impossible not to ding it a couple of times trying to squeeze through :D
I think maybe the failing systems could last a little bit longer since. The ship is too big to cover for a single robot anyway, so you'll get too many failures to handle soon enough. A visual cue on the direction arrows to help prioritise the most urgent ones could help too. Unless you're going for a 2 minute experience of course, in that case don't change a thing ;)