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Phantasms: Deadline's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #131 | 3.737 | 3.737 |
| Theme | #207 | 3.684 | 3.684 |
| Overall | #311 | 3.508 | 3.508 |
| Visuals | #383 | 3.763 | 3.763 |
| Gameplay | #501 | 3.243 | 3.243 |
| Innovation | #544 | 3.237 | 3.237 |
| Enjoyment | #544 | 3.382 | 3.382 |
Ranked from 152 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are in game jam inception, the deadline for the jam is coming up, you have to submit your game in time. Nothing can go wrong.
What code and assets did you not make from scratch during the jam (if any)?
Some audio was pulled from pixabay and about 20% of 3d models were pre existing cg trader models.
How many people worked on the game?2
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Comments
Played your game on stream. If you wanted to watch me go through it I've got the vod below timestamped to your game
Incredible game! I walked around without going out (there is probably nothing interesting there, they only had a week to make it), then I started coding. I thought: nothing can go wrong, it is not possible to make a real horror in one week. The only horror would be to finish the game before the deadline.. . . . .
Even though it's a horror game, I love it! Will play again when I am not so stressed.
Haha yeah, not too much interesting outside. Though you are required to toward the end. Hopefully you made it past the coding task and were able to enjoy the rest of the game. Thanks for playing!
Great game! I felt so tense while playing it. The sound, atmosphere, and jump scares were truly terrifying. Great job!
Cool game. The atmosphere is definitely well-made. The visual style and sounds are impeccable. Events also take time to make, so nice job on that front. The way the computer interface was simplified to represent every facet of development was really smart.
Things to improve: The intro sequence is unskippable, which is a bad idea for a game with multiple endings. Also some smaller details: I'm not a huge fan of head-bobbing in general so, personally, I'd reduce it. There also were a few spelling mistakes, which affect the inmersion (i.e non-capital "I"s).
The humor/horror regarding Brackeys was definitely chuckleworthy.
Great job!
Good feedback, we've been tracking the non skippabke intro, probably the most consistent feedback we've received. The head bobbing is a new one. I think making a slider or just an on and off setting for that would be good. I do know some prefer it but having it optional would help for those that don't like it or have motion sickness. Thanks for playing!
Absolutely loved this game! The cool references and the creative game development minigames were really on point! The amount of fluff you were able to add in such a short time is impressive! I definitely would love to see more chapters added in the future! Great stuff!
Thanks for playing!