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No Way back's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1580 | 1.812 | 2.667 |
| Innovation | #1738 | 1.698 | 2.500 |
| Visuals | #1844 | 1.698 | 2.500 |
| Overall | #1888 | 1.585 | 2.333 |
| Gameplay | #1904 | 1.472 | 2.167 |
| Enjoyment | #1949 | 1.472 | 2.167 |
| Theme | #2028 | 1.359 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the theme "Nothing Can Go Wrong" by drawing players into a tense cave choice where sound and instinct are their only guides. Players must choose the correct path, but one wrong step could lead to disaster.
What code and assets did you not make from scratch during the jam (if any)?
All core gameplay mechanics, logic, and programming were developed from scratch. However, the following assets were sourced from external providers:
๐ฅ Campfire โ Sketchfab - Campfire
๐จ UI Icons โ Steampunk UI (Unity Asset Store)
๐ง Character Model โ Survivalist Character (Unity Asset Store)
โ๏ธ Environment & Dungeons โ Mine (Unity Asset Store)
๐ฟ Ambient Sounds โ Nature Essentials (Unity Asset Store)
๐ฅ Campfires & Torches โ Campfires & Torches (Unity Asset Store)
๐ Portal Effects โ The Portal Collection (Unity Asset Store)
How many people worked on the game?1
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Comments
I could see this being built out into a horror game. Each time you step through it's the same cave but something different. Great job!
Thank you so much for playing my game!
Definitely one of the more unique games of the jam! I really wanted to escape the cave, but I kept regressing and wasn't sure why. Sometimes, I waited and listened to each sound for a quite a while, and couldn't tell which was the safe path. Nonetheless, nice job!
Thank you. Honestly, I don't fully understand the theme; I even changed the game concept several times. Also, the game is quite difficult—even for me, it took 2-3 tries to complete it ๐ .