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Electrolyl's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1015 | 2.648 | 3.375 |
| Enjoyment | #1070 | 2.746 | 3.500 |
| Gameplay | #1190 | 2.451 | 3.125 |
| Overall | #1203 | 2.533 | 3.229 |
| Innovation | #1207 | 2.451 | 3.125 |
| Visuals | #1273 | 2.550 | 3.250 |
| Theme | #1333 | 2.353 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
This is a fast paced game where you dash around to charge up crystals before they disappear. Positioning and timing is very important so one small mistake can lead to quite a mess up.
What code and assets did you not make from scratch during the jam (if any)?
Music and sfx.
How many people worked on the game?1
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Comments
The game becomes very hectic and intense after a short while!
The sprites look very nice, and I don't think I've ever played something with similar gameplay, it feels very unique.
Cool game, wish the ui more clearly communicated information to the player, sprites can be super helpful with doing that. Hopefully you can fix that crystal persistence bug because its definitely game breaking.
The music is sick, and game is engaging. Will be better to control if using J button for charging, and players can perform combos too, so it will make it more exiting.
This is a fun mix of puzzle and action!
I was able to get stuck in a state where one red crystal had ~0 health left. I couldn't recharge it and it wouldn't disappear. I'm not sure how I managed that :-)
Oh yeah that is a known bug. I don’t know if I am allowed to fix it.
Also thank youu, glad you liked it
Really nice art style, love the lil sprite
Thankss
The game was innovative and had a unique pathing to it. The sprite was a cute lil guy.
What id like to see is more interactions maybe stuff that spawns and blocks the way.
I would love to see improved visuals as well!
Yep, definitely many ways to expand this game. Thank you thank you.