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evie and juno's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #24 | 4.265 | 4.265 |
Innovation | #254 | 3.000 | 3.000 |
Overall | #257 | 3.186 | 3.186 |
Game Design | #302 | 3.088 | 3.088 |
Theme | #306 | 3.382 | 3.382 |
Fun | #414 | 2.735 | 2.735 |
Audio | #422 | 2.647 | 2.647 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
explore deep space asteroid caves with evie and her dog juno
Did you write all the code and made all the assets from scratch?
code and graphics from scratch. music from royalty free sources.
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Comments
This was fun! It reminded me a lot of the old gem collecting games I used to play on Sega and SNES as a kid. Love that nostalgic video game sensation.
Very bright and colorful game. Cute character and his space four-legged friend)
Very bright and colorful game. Cute character and his space four-legged friend)
I love the dog! Really good proof of concept! I think you can make this into a really fleshed out game :D I wish you luck
Nice! I sunken into your maze and was able to find all 100 crystals, but nothing happened. I really like art style, and design, it just miss some enemies and it would be brilliant!
I admire your persistence :-), but yeah, it's broken at the end of the level. I'll be putting up a _significantly_ enhanced version after the rating period! Keep an eye out!
Really good graphic and cool concept that you can only push away but not kill enemies, but the gameplay is lacking something.
One of the main things it's lacking is "being able to lose" :-) ... the idea is that the enemies will crawl on the walls around the crystals, and be electrified. If you zap them with your laser, they will "pillbug" and bounce around, but leave behind a "fuel cell" for your jetpack (which will run out of fuel). There are also plans for a "boss monster" type critter, and critters which "eat" the pillbugs and eject crystals. The game is far from done, and we're not giving up on it!
It is a very cute proof of concept, I can see a good game base here. Good job on getting this snippet of it in the jam time ^-^
Great work! You said in the description that it was unfinished, so considering this I think this has great potential. The art style is adorable, I'd love to see the dog given its own mechanic, maybe it can sniff out the crystals? Either way, great work!
The plan is for juno to fetch crystals for you (right now, she can pick them up, but it's usually by accident :-). You will also eventually have (more) limited fuel, and will be able to refuel from the pillbugs -- which will be electrified until you shoot them, and then they'll pop out an energy sphere to refuel your pack (or, you can go back to the ship and refuel).
So adorable! Loved the easter eggs (SS Jellybean) and fun intro (some rock near home) made me chuckle. Would have loved to play more! Please do check out our game too.
The text "some rock near home" is actually used as a random seed for the level, each level (only one right now) will have its own unique seed. eventually, you'll be able to "chart a course" to a level to maybe find more "interesting" seed that you could share. Thinking about adding timed levels, leader boards, etc.
Very cute aesthetics! Impressive that you incorporated a mini-map.