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Cube Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #739 | 1.353 | 1.353 |
Fun | #758 | 1.529 | 1.529 |
Innovation | #759 | 1.500 | 1.500 |
Game Design | #780 | 1.441 | 1.441 |
Overall | #793 | 1.446 | 1.446 |
Graphics | #794 | 1.471 | 1.471 |
Theme | #830 | 1.382 | 1.382 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dodging balls
Did you write all the code and made all the assets from scratch?
I wrote all the code and drew the square but the rest is not mine, i downloaded from one youtube video
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Comments
In examining the intricacies of digital entertainment, it's undeniable that the game titled "Cube Game" offers a profound introspection into how we perceive and understand the realm of competitive digital engagement. One can't help but wonder: who has the true authority to delineate the criteria by which we evaluate a game? Or, to take it a step further, how do we even define what constitutes a game in the first place?
Consider the ubiquitous term "fun." A multitude of gamers revel in platformers, bestowing high ratings upon games that fall within this particular genre. However, in the vast universe of gaming enthusiasts, there are those whose preferences lean in the exact opposite direction. To them, platformers might represent an element of gaming they find unappealing, leading them to rate such games rather unfavorably. This subjective dichotomy of opinion can be extrapolated to almost every gaming category imaginable. There are those who yearn for an evocative musical backdrop to augment their digital escapades, while others might find solace in the simple, ambient whir of their computer's fan. Similarly, pixelated graphics might evoke a sense of nostalgia and appreciation for some, yet there are critics who decry this style as being both clichéd and lacking in innovation. Despite these polarizing views, a consistent theme emerges: the evaluation of a game largely hinges upon the inherently subjective perspectives of its players. Ironically, it's often the game that bears the brunt of criticism for not universally satisfying such a diverse audience.
Yet, "Cube Game" doesn't just acknowledge this monumental challenge—it embraces it. Rather than striving to satiate a broad audience, it remains true to the creator's vision, catering to those who resonate with its unique essence and, in the process, disregarding the criticisms of those it never sought to please in the first place.
Moreover, "Cube Game" audaciously challenges the conventions of gaming, refusing to be constrained by the established categories that many of its contemporaries readily fit into. It eschews traditional notions of competition and, in doing so, carves out a niche for itself, standing as a beacon of originality amidst a vast expanse of homogeneity. This distinct approach extends to how it engages with its central theme. While my interpretation of its theme was deeply insightful, the game doesn't pander to those craving a more overt or literal representation. This subtlety, whether intentional or not, highlights deeper, systemic issues that pervade various facets of our digital culture. To distill it down to its essence, "Cube Game" is a deep dive, challenging our preconceptions of gaming.
The game stands as a testament to the power of subversion and challenges the status quo. It's a shining embodiment of individuality, of a creator rising above the noise to assert their unique voice, fully cognizant of the potential repercussions, yet indifferent to them. In the vast tapestry of digital games, "Cube Game" emerges as an unapologetic assertion of individualism in an ecosystem often inclined towards conformity, and therein lies its sheer brilliance.
This was fun i got to be a cube that's always been a dream of mine. I wish i could jump but otherwise amazing game
Cool game with easy controls and simple graphics. Missing music effects
I think this game truly dives deep into our understanding of digital entertainment and competition. Who really gets to decide what to judge a game by, or even what a game is for that matter? Take "fun" for example, many people enjoy platformers, and rank games in that genre highly. Yet some, due to their own personal tastes, would rank those games poorly for the exact opposite reason, being that they do not enjoy platformers. The same thought experiment can be performed for each category. Some demand music accompany them on their digital journey, while others prefer only the gentile hum of their computer fan. Many enjoy pixelated graphics, while others think the art form is over saturated and lazy. In every instance, one thing remains constant, the rating of the game is dependent entirely on the subjective whims of the user, and yet the game is held to blame for not appeasing all simultaneously. The thought provoking masterpiece "Cube Game" however, acknowledges this herculean task, and instead chooses to appease the will of it's creator, and any like minded individual who happens across it, disregarding the harassment of those it was not created for.
Furthermore, "Cube Game" laughs in the face of predetermined categories that every other, lower, entry is pigeon holed into. Disregarding the traditional understanding of competition and again subverting expectations to create a wholly unique experience in a sea of conformity. Perhaps this is the most unique entry as a result. This can be seen in greater effect in how it treats the theme. While I was able to deduce a meaningful interpretation of the theme, the game itself does not capitulate to service those who may be looking for a more literal interpretation of the theme present in one of the predetermined categories. This leads to an ironic crisis within the games own messaging, while avoiding traditional expressions of the theme, the game exposes deep structural issues within many aspects of digital culture and its foundation. In succinct terms, it could be said it's diving deep into our understanding of games.
Truly, this game is a masterpiece in subversion and rhetorical confrontation. A classic example of an individual rising from the crowd and flatly denying those who claim authority of the right to control them, completely aware yet uncaring of the consequences that such an act will bring. "Cube Game" is an act of individuality in a world designed to suppress such acts, and for that it is beautiful.
This is what it's like to be a cube, huh.
great work but i don't see the theme here
Bit lost on how this is mean to be relating to diving deeper. Also seems a bit weird you haven't added a jump feature.
you can jump with shift
6 stars.
truly, in every category (technically)
A cube game indeed
I really don't understand the game if the cube can jump it could be more fun i think
Nice game for a beginner, but I don't think it fits the theme
I had a hard time understanding what the controls were or what to do
After reaching the platform at the right, nothing happened. Is there a end to the game ?
Doesn't fit a theme at all and very frustrating. Also I don't think putting a pedo on a cover art is a good idea :(
bogos binted👽