Due to AI being used for the artwork, this entry has been DQ'd
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Subterranean's itch.io pageGame's Take on the Theme
Subterranean applies spin to as many art assets and gameplay mechanics as possible: rotating projectiles, spinning dash, rotating rocks and runes; however, the most important parts of "spin" are in the three bosses. Boss 1 spins both itself and its projectiles, and during its signature cloning attack, spins about the center and itself at once to lose the player. Boss 2 is like a Rubik's cube, spinning to different sides to fight. Additionally, you must spin around the arena to kill it, all while it creates various variations of rotating attacks to fight back. Boss 3 not only has a constantly rotating design, but continuously spins the entire level, ensuring fast play and dynamic movement in the face of a shifting environment.
Did your team make the majority of the art and music during the jam?
Yes
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