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(+1)

Cool game, I really liked the variety of boss attacks. It was really interesting to observe all the different patterns. However, in my opinion, they were quite tanky, which made the fights feel a bit too long — I was eager to see the next one sooner. Also, the dash felt unusual since it knocked me back, but in the end, I just used jumping, and that was enough to dodge. The game looks clean and visually appealing, great job!

(+1)

Thank you for the feedback on the bosses! I also think making them shorter would give a faster feeling of improvement so I like that idea. Also, the dash goes towards the cursor, so it’s supposed to be omnidirectional, giving you a second jump, a dash, or a way to reach the ground faster all in one move.