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A jam submission

GoyaView game page

Play as the artist Goya fighting against his demons in this short game made for the Boss Rush Jam 2023
Submitted by Marc Palenzuela, AxelJG, HappyWood — 20 hours, 37 minutes before the deadline
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Goya's itch.io page

Results

CriteriaRankScore*Raw Score
ART/VISUALS#34.6364.636
USE OF THEME#392.8182.818
BOSS DESIGN#452.9092.909
Overall#572.8032.803
SOUND/MUSIC#642.6362.636
FUN#792.0912.091
CONTROLS#991.7271.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
We use the "Makeshift" theme in two ways. Our artist (Maider) used the first thing that was available to draw the art, and then digitalized it. Also, we force the player to use whatever is in each scenario to win against the bosses, as they can not be damaged by traditional means.

Does your game utilize the PlusMusic plugin?
No. We tried it and didn't like it.

Did you use any third-party plugins other than PlusMusic?
DoTween

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Comments

Hi, couldn't find your contact elsewhere, wanted to say that I liked your visual style and wanted to ask if you would like to work on one project? (On the BOSS RUSH 2024 jam) ( my telegram:  @dead_insideq )

(+3)

It took me a while to understand how to play, but overall the game is very interesting, I am in love with the artstyle, for the game has a beautiful aesthetic that I presume is inspired by goya? either way very unique visuals, by far the most interesting game graphically to say the least

Developer

Thank you so much! I'm very glad to see that you love our artstyle! :D I inspired by Goya's Black Paintings yes, specifically the artwork who painted on "Quintana del Sordo"'s house.

Submitted(+2)

Cool aesthetics, I loved to see the handrawn art. The dialogue was really clever and the game felt quite unique! It took me a while to figure out how to play, so maybe a tutorial would be great.

Developer

Thank you so much ruin13! I'm glad to see that you like our artstyle! And thanks for your feedback too. For the next time we will think to do a tutorial to understand better the game.

Developer(+2)

Hi everyone! 

Thank you so much everyone for your feedback. It's very satisfactory read all of them and we will take them for the future and we won't make the same mistakes for the next time! 

I'm so happy to see that, all of you like the art of our game. We made with our hands all of the assets using differents painting and drawing stiles. As oil on canvas for the environments, pastel color for the differents particles, black graphite for the bosses and Goya, and brown graphite for the differents objects. Then I digitalised all of then. 

I post some of the originals so you can see them (with my watermark). 

And again, thank all of you for your feedback! :)


.

Submitted

the art style was very good but I had some issues in reading the font, the gameplay might be a little more intuitive with maybe some in game tutorial or examples. Good Job overall

Show post...

Hey would you mind checking out my game?

Submitted(+2)

the art style was very good but I had some issues in reading the font, the gameplay might be a little more intuitive with maybe some in game tutorial or examples. Good Job overall

Developer(+1)

Thank you! That's about the feedback we are receiving.  We won't make the same mistakes the next time!

Developer(+1)

Thank you for your feedback! :)

Submitted(+2)

Definitely one of the most original art styles here! Very original use of the paintings. I loved you could see the threads below the paint!

Some polish on the technical side would help. Longer range on the attack, maybe more feedback on getting hit/ hitting the boss?

Worth a play- you don't see Saturn eating his children that often in games :)

Developer

Thank you kkcn!

Some people actually said that we needed a longer attack range. And, well, we agree. We think that's the case.

And I would've liked to have more feedback too, but we lacked time! Or maybe we should have done better planning.

In any case, thanks for the feedback!

Developer

Thank you so much! 'm so happy to see that you like our art style! :) Above I post some of the originals if you would like to see it!

Submitted(+2)

The art is really very successful and the animations make it really exceptional. I have a little trouble with certain part of the gameplay but it's still visually very cool

Developer

Thank you! Could you say which part of the gameplay (or parts) trouble you? We are happy to read any feedback and improve on future games!

Developer

Thank you so much! I'm glad to see that you like our art style! :)

Submitted(+2)

Cool aesthetics (isn't this technically a fan game? There is no copyright on the paintings and you can use the image of the paintings for non commercial purposes, but you don't own the IP either)

There is no feedback that let you know that only the skulls can be reflected in the first boss, and the other parts deal too much damage to the player. 

The game feels a little stiff. Goya's brush attack range is super small, Would you consider making it a little bigger, maybe like a slash instead of a punch. The character could have better animations, like he was actually painting

Really Cool concept!

Developer(+1)

Hey thanks for the feedback!

First of all, i don't think Goya qualifies as a fan game, as we didn't use the real paintings but just Goya's style. All was painted and then digitalized by our artist.

About the feedback on the first boss, i agree that it is pretty difficult to know about the skulls. We tried explaining it using the goat, but i guess it was not enough (or it was badly explained). I think we could have improved this and the stiffness with more time. Even in a month we had little time to work on the actual game, sadly. So yeah, you are totally right. If i have time I'll make the attack a little bigger!

Again, thanks for your time. Have a nice day!

Submitted

Yes, I hope it doesnt fall under the category of fan game.

Developer(+1)

Hi byDan! Thank you so much for your feedback, we won't make the same mistakes for the next time. For the art style, as my partner say, we made by our hands all of the game's asset. Above I post some of the originals concepts if you would like to see it :) Thank you so much!

Submitted(+1)

Your team should look into a game called "Rock Of Ages 2" especially  the level 14 "Holanda".

Developer (1 edit)

Amazing game x'D I like it

Submitted(+2)

I loved being able to play Goya. The art are amazing, really nice idea. I would have love to see more corrida and Tres de Mayo. The game is pretty rigid and hard to play though.

Developer

Thank you! We know the gameplay can be improved a lot, it was mostly a time/schedule problem. Is something specific that needs to be changed on your mind?

Submitted(+1)

No problem, I understand that! Most of us as jobs on the side!

Like i told you the gameplay is a bit rigid. Most probably bc the animation of Goya are really slow.

Other than make a short tutorial. It's really complicated to understand how to fight back at the beginning.


In term of graphics you could play more with light, shadow (as Goya) and had more depth. I you use Unity there is a nice 2D light system now.

Developer(+1)

Thank you so much! I'm very glad to see that you like our art style. I love Tres de Mayo too, I think that it's one of the best Goya's Black Paintings, but for the bosses and the environment fot the Jam, I wanted to base on the paintings of Goya's house "Quinta del Sordo" and its hypothetical location.

Submitted(+2)

The art style is amazing, this is awesome

Developer

Thank you!

Developer

Thank you so much!

Submitted(+2)

good job ! Cool game !

Developer(+1)

Thanks Chilly!

Developer

Thanks you!