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A jam submission

Five PhasesView game page

Fight the embodiments of the five elements.
Submitted by milkchoco — 3 hours, 58 minutes before the deadline
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Five Phases's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.0004.000
Boss Design#24.0004.000
Overall (Primary Criteria)#33.8893.889
Creativity#53.8893.889
Sounds and Music#73.4443.444
Graphics#133.3333.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Were any of your assets made before the jam? If so, what were they?
Yes. Movement script, art and music assets.

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Comments

Submitted
Deleted 132 days ago
Developer

oh yikes, sorry for that. I'll tweak that in an update, hopefully.

Developer

I reduced the number of particles, hopefully it works better now!

Submitted(+1)

the bosses are elegantly designed, well done!

Developer(+1)

Thanks, that means a lot!

Submitted(+1)

Addictive! Nicely retro style.

Submitted

The green boss I was confused where it was at all times. A little frustrating that you can either attack or run but not both while the bosses can have three attacks at the same time. Awesome effects. 

Developer

In hindsight, making the bosses out of particles wasn't a good idea, since so are the bullets... the "not moving" thing was a balancing thing, but then I buffed all the bosses and didn't think to remove that, heh.

Thanks for playing the game! The effects are all that I have, really.

Developer

The green one should be easier to track now; my solution was more particles.

Submitted

I like your game. All 5 different types of weapons and the bosses are quite difficultt.

I wasn't able to kill the last 2 (yellow and blue) On this level I didn't like the start on the background that make difficult to see the enemies bullets.

Developer

Some of the people I asked to playtest for me told me the same thing, I suppose I should have listened...

thanks for playing this game, though!

Developer

The background on the sun/moon fight is duller now, it should be better to see.