I managed to beat the game! it was really creative and challenging. There was a glitch I ran into where the game completed the moment the boss spawned, so I had to replay it. There was also another glitch? (not sure if intentional or not) where if you used the hull bomb, the circle would fly off at breakneck speeds often causing you to take damage. Sprites were looking great too, also liked the particle effect on the circle. -Grey
Play game
Claustrophobia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.043 | 4.043 |
Creativity | #2 | 4.286 | 4.286 |
Visual Experience | #3 | 4.071 | 4.071 |
Gameplay | #3 | 3.571 | 3.571 |
Audio Experience | #3 | 3.571 | 3.571 |
Relevance to the Theme | #3 | 4.714 | 4.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Team 2kMMR
lucbarr @rasquer
naumazeredo @kogyblack
samuraiexx
special thanks to @eurekabach
How did you interpret the theme?
Claustrophobia is a bullet hell where your available space matters a lot. It is your health indeed, and as you take damage your available room to avoid bullets and kill enemies shrinks, until a point where you are smashed by your own hull :( . But once you survive and surpass the difficulties, you'll be free to take a breath into your own space!! These difficulties might be very hard, and sometimes you feel you haven't enough space to just... Be yourself. But don't give up, frustration is a part of being alive !! Hit the R (reset) button, take a deep breath, try to be aware of the surroundings ( enemy patterns ) and I'm sure you'll own it!!
How was your experience in this jam?
Amazing. First time delivering a game where I could try my pixel skills. Could spot major problems on jam planning and learn a lot about the tools we used (Unity and Aseprite). Really happy with the results, we weren't really hopeful at the beginning but as the results came and the challenges got exciting, we got pumped to improve it at the most we could. We even gathered some help midway ( samuraiexx stepped into and eurekabach helped with the tune ). There's a lot we could improve, and the jam just came very handily on showing that to us. Thank you!
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