Really cool concept, I was unable to get though level 3 and my platform skills suck, but still enjoyed the game :D
Marcopole
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I like how the game is progressive so you can slowly learn the mechanics while new stuff starts appearing! :D
Would be cool to have something to avoid the mines that go straight into your planet. I see you can use some physics to change the trajectory of triangular ships into the mines, but its way too situational.
At the beginning the screen shows one single archivement of "look at the stars" so the player knows were to see the rule. But yes, is skippable by just closing the archivements and starting a level XD
Still I kinda like it that way, so the game is not only sorting pieces but also searching and interacting with the other stuff, if we had more time I might have added some stuff on the room like a functional hourglass on the table or some posters on the wall only visible during the aproaching the window animation.
Thanks for trying our game! :D
Thanks! Artist here (3d models, icons, UI, animation, etc...)
I must admit that since we already have some experience making games together (5th game together we made) the teamwork and sincrotization between us became easier. Also I feel like on every game I touch less code and focus more on the artistic part XD
Like for example on Steam Carriers I coded most part on the backend, but on Gut Punch I almost touched no code.
On this one in particular I didn't started coding until the last day, only modeling, designing, animating and adding triggers for the animations while Wendrey and Kravioli were making the gameplay.
Glad you like it! :D
Ow, yeah... I see the confusion here...
The theme of the Jam is Astral and that's announced before the Jam starts, but that theme is optional, purely inspirational, not required.
And then the moment the Jam starts they announce the limitation, for this jam is:
Base your game off of a myth or legend
That was the actual theme for the Jam
Still, great game, I tried previous games you did and I can see you're improving, keep going! :D
You're doing one game per day? Wow, thats dedication.
Its this collection right? I'll love to see what you're cooking, following! :D
Indeed it is, some friends that tried our game managed to finish it entirely in less than an hour (all levels and archivements).
But me being part of the team that made the game and designer of some of the levels, still takes me some time to solve some of the puzzles.
Main reason why there's no archivement of "complete a level without mistakes", it would be way to hard XD
Dang... the RNG, after multiple time loops a vase spawns with a random item, but being random you can get the same item multiple times.
I will write Item stats here for future players, so you can see if you have better equipment avariable or its pointless to keel doing the time loop.
SPOILER!
Do not open the entire comment if you want to discover it by yourself
Weapons
Club - +5 Atk
Leather Whip - +18 Atk
Mace - +28 Atk
Flail - +35 Atk
Morning Star - +42 Atk
Great Axe - +50 Atk
Body
Robe - +1 Def
Cloth Armor - +3 Def
Magic Robe - +6 Def
Head
Leather hat - +5 Def
Circlet - +8 Def
Accesory
Amulet - +5 Atk +5 Def
At the end is not about getting good gear, but about spawning 8 jars and then meeting the sus man help you.
Still, I wanted to test if I could defeat the goblin, but
[Great Axe + Cloth Armor + Circlet + Amulet]
was not good enought, so I think is not intended to defeat the goblin by normal means, not really happy with that outcome...
This is not the first GameJam we participate, for me is already the 9th Jam, and last 5 jams were with my friends.
And I must say, even if this game looks less fancy and sparlky, it feels more complete than our previous games.
With the archivements, the intro, the different levels, the secher mechanics...
Yes, it doesn't have scoreboard like SaveMe Tv or System Dot Connection or multiplayer like Steam Carriers but still I really like the final result of this one so big thanks to Wendfrey for gather the crew to make one more game! ♥
Try our game here!
https://wendfrey.itch.io/mayapocalipse
DID YOU KNOW...
When the limitation was suggested, most part of our brainstroming was about sending to space a fantasy creature from Catalonia, like Cuca fera or Tarasca. But sadly, people from outside of Catalonia woudn't understand the reference so we had to look for something more acknowledged arround the world, maybe some day...
Initially this game was planned to be a 2D game, so all designs we made and setup was in 2D.
But after making a 3D menu and someone mentioned the idea of "looking at the stars"... I changed the entire game to 3D, I'm glad my friends didn't stab me for this, it would have been totally justified :')
The original idea was to sort space themed symbols on a Maya symbol style in the calendar, but doing the sorting in a circular shape was quite a big challenge for only 3 days so we opted for simply sorting it on a straight line. Also I ran out of ideas for space symbols so I added the Ying Yang.
We had some rules clear at the beggining but while codding we made some rules wrong by coding mistakes, but we ended up liking the new rules and adopting them. There's no mistakes, only happy little accidents.
I wanted the levels to have Maya names starting by A, B, C.... but there wasn't any Maya name starting by F! Try looking for one, I dare you!
Also I didn't expected the icons of the levels to look so fire, I was just doing lines thinking on faces of a D6
DISCARTED STUFF
The menu was initially gray and I was giving it some "made of stone" texture, but it didn't feel like the rest of the stuff I designed for the game, so the Stone texture was deleted and replaced by beige to magenta gradients on the final game.

Originally the rule of the two planets was that must be on packs of exactly 3. But this rule was way too restrictive making it hard for us to design and reduced to 2. Then we realized that being only 2 had the same effect as the 69 rule.
So at the end, the code for that rule was discarted and replaced for a new rule that both neighbours must be the same.

The pieces I originally designed had shadows like cravings and woobly lines. But on a small size this doesn't look ok so I had to remove the details and reduce resolution so it could look better. Even if it looks better ingame, comparing the assets like this feel like a downgrade...

At the end of the rules that you see while looking at the stars we had a rule saying "9 has a secret lover", but since we also had an archivement called "So you're the secret lover" we decided to remove this rule from the rules list. So now is a secret rule being this archivement the only hint.

Really good design choice leaving a trail for the player to know where you have been, this combined with the speed while sprinting makes the game feel different.
I started taking notes of the maze but then realized that sword parts appear on different positions, so I stopped thinking and just been running like a monkee until got the sword XD
I have the same question, I have been playing for a while, finished 5 quests of the task board and 5 quests from the development team.
But still I only have "Metal" :(
I see on the gallery of the main menu that there's other 3 materials that appear as "????" and one of the screenshots of this page show the second material "Organic".
But I couldn't figure out how to unlock that material
Don't wait for power to recharge, just use a item as fuel to recharge 50% of the energy, its explained on the tutorial at the start.
Break something in multiple parts with "Rough", use one part to get energy and use that energy to uprade the other parts with "coarse" and then "fine", that's the game loop, waiting is pointless since it takes almost 10 minutes to generate the energy you get for each go of that game loop and don't even get the extra items.
Took me a bit to figure out, would be great if they have added a guide.
"Rough" gets you a Tier 1 + a extra Tier 1 item for each tier above 2
"Coarse" always gives you a Tier 2
"1:1" gives you a random item of the same Tier
"Fine" increases 2 tiers, but can't go higher than Tier 4
"Very Fine" increases 3 tiers to max Tier 5
Applying "Very Fine" to a Tier 5 will give you a tier 6 (ultra), this is the highest Tier of the game (as far as I know)
If you run out of energy, just feed the machine with a tier 1 item for +50% energy (all items give +50%, tier doesn't matter)
So basically you start with one material tier 3 and 50% energy
You put it into the machine on "Rough" mode and you get 2 items tier 1
Put them into the machine on "Fine" mode and you get 2 items tier 3
Into the machine on "Rough" again and you get 4 items tier 1
And so here's the game loop
You can also "Coarse" -> "Fine" -> "Rough" instead (get 3 items and only cost 10% more energy)
It seems the game is autosaved, you can go back to menu any time to check items discovered.
Researchers will tell you the exact description of the item they're looking for, its usually tier 3 or tier 4. When you give them an item with the exact description you get upgrades (faster energy regeneration, lower costs...)
Super cute! Since Scoreboard was not able to add because of time here's my score
I was testing to discover the different recipes since I didn't found them anywhere.
Recipes for whoever couldn't figure out:
cookie = 🌾+🥚
Flan = 🥛+🥚
Strawberries = 🍓+☁️
Brownie = 🍫+🌾+🥚
Shake = 🥛+🍓+☁️
SweetRoll = 🥛+🍓+☁️+🌾+🥚
Cake = 🍫+🥛+🍓+☁️+🌾+🥚
The game is great and challenging, and I can see a working scoreboard on the right with quite hight scores.
Sad to not be able to define my own name for the scoreboard, I guess its for limitations of the engine used maybe?
Just a small thing to point out, on the rules of the Jam says:
If AI was used in your submission, indicate the areas where it contributed in your description
And that cover its clearly AI generated, you might add the disclousure that you used AI or change that before the voting starts 😥
Amazing game for your very first Jam! This game really have potential!
If you allow me a suggestion, the obstacles all across the screen are barely a thread, I just spammed Space key and eventually touched arrowkeys. So the only thread is the lava at the bottom because the robot doesn't jump fast enought.
So exactly the same gameplay but faster obstacles and slower lava would result on a great engaging gameplay!
Hi! With me and some friends (team of 4) were interested in participating. We were looking at what Jams join at the beginning on the month and after a week of trading opinions we thought that the concept of this one sounds cool and would like to join :D
But even 4 days before starting I haven't seen any of the links mentioned on the Jam description dropped (Discord, the stream) so I was wondering when those will be avariable or if something happened 😥














