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AhoGames

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A member registered May 25, 2018 · View creator page →

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Really cool video man! nice editing style, and got plenty of laughs out of me. Asking the real questions about the Rushroom universe xD -Grey

Hey thanks for the video man, it's really entertaining!
"the guy can't go on the scooter, cause he doesn't have eyes", very true, cracked me up xD -Saemi

Thanks! And yeah, true that the last level is very tough. Perhaps the ring obstacle is a bit luck based, at least for the first ring you encounter. As for the pyramids, the hitbox is pixel perfect on them, you can actually press 1 to display hitboxes- but yeah, they are a bit bigger than the circular blue planets, so the trippy dimension is more challenging in some ways- however it doesn't have anything like the ring-planet which is bigger than the pyramids but smaller than the largest size planets. And yeah, Mellea is quite a wild mushroom girl xD We considered adding a powerup to the game, but decided that we liked the simplicity of just entering a trance and trying to dodge stuff. Maybe in the future though. -Grey

Very powerful stuff, nice job. I wonder why she chose to marry him in the first place. -Grey

Oh man, the sound design was super  creepy! -Grey

I have depression now, thanks! in all seriousness, cool little game though. -Grey

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Played a lot more, got to the point where I could last infinitely on infinite mode, playing it here and there while waiting for things and almost got to 100 stars, so I cut my game short once I hit 4000 points. I like to run Snatch, Order, Table Flip, and Flip.  I'm not really sure what's best for hard mode though, constantly changing my mind there. -Grey

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Hey thanks alot man! Yeah, I've really had fun with the animations in this one.
Your Sweet Buns game is super cute too tho, I've been playing that for like 2 days straight xD -Saemi

I haven't played too much yet! aside from one normal and hard mode match, I did an infinite mode which lasted to about 300 orders- so I didn't get too many coins. I'll get back to you on this once I've unlocked everything~ -Grey

This is really pleasant, love the style and different strategies and customization. Love how you can really fine tune your pastry lineup to match your playstyle! -Grey

Oh man, I love this games style, it's super adorable~
It took me a second to figure out that the mechanics are easier to understand than i thought, now its really fun and puzzling!
Also the upgrade system is nice, it really feels alot better to unlock something when you can be excited about what kind of new cute looking but meaningful pastry you'll get next. -Saemi

It took about an hour I think? maybe a bit more or less, can't exactly remember xD I think Hull Bomb and Dash are both my preferred powerup, depending on the current Hull size. At low hull, Bomb is good because it can destroy the bullets close to your ship, even with the glitch. Without the glitch, it would definitely be the best in every situation, because it temporarily increases your movement range. When you have more hull, I preferred using dash, as re-positioning is tough when the circle moves so slowly. Yeah I'm not sure if you are allowed to upload a new version to the gamejam, but I do think the game is worth polishing up if you guys have time- the amount of strategy needed in this shooter is quite refreshing.

Oh that makes sense, the underdog story where you work your way up and beat the big baddy who kicked your ass in stage 1 xD

Oh don't worry it was xD I grasped that you wanted the soundtrack to be annoying seeing the nature of the game, so it was just a sarcastic comment -Grey

All about the mushroom-headed naked apron husbando tbh ;3 

Well now that you uploaded the right build, it's working well xD I don't understand why you can only clear mission 1 by dying though? Though a pretty basic shooter, it was still fun. Final room was nice too. -Grey

The soundtrack is straight bangin' -Grey

Quite an adventure! I loved the shopkeeper, he hurt my feelings though. Nothing's quite like blowing up hundreds of planets ending millions of lives! -Grey

It looks like it could shape up to be pretty nice if you end up finishing it, the graphics and interface look good. -Grey

It was really challenging, but I managed to escape the eyeball spike alien. The controls felt a bit hard to get the hang of, but the movement mechanics were pretty satisfying once you figured it out. Nice minimalistic style, music was pretty nice too. -Grey

You get put into pretty unfair situations, but it's still a pretty ok game. -Grey

I liked the ending! Unfortunately there's a couple places the game can crash if you press enter when interacting with certain things (the green stuff on the planet, and sometimes the edge of the screen?). -Grey

Really creative idea, never seen anything like it. A bit confusing at first though. -Grey

The controls are a bit weird, sometimes you jump instantly, other times it has a wind up time? made the boss really hard. It's pretty interesting though. -Grey

It's a bit awkward that you're constantly drifting backwards, but it's pretty fun. The graphics are pretty good. -Grey

Cool game, but has a fair share of glitches (spawn point is always set to the first teleporter, not sure if that's intentional or not. Explosion physics is quite wonky). The walljump room was awesome. -Grey

This is really cute and simple! love the sound effects and artstyle.

I liked how everything, even duplicate objects, had their own text. Also there was a glitch where at the final room I could walk out and trigger the ending, which I did accidentally, but I don't think it's a huge deal cause most people wouldn't make that mistake lol. Pretty cute game. -Grey

I managed to beat the game! it was really creative and challenging. There was a glitch I ran into where the game completed the moment the boss spawned, so I had to replay it. There was also another glitch? (not sure if intentional or not) where if you used the hull bomb, the circle would fly off at breakneck speeds often causing you to take damage. Sprites were looking great too, also liked the particle effect on the circle. -Grey

same unfortunately -Grey

Seems like there are quite a lot of bugs- I managed to walk out of the map at one point, and also stuff seemed to teleport randomly? also invisible walls sometimes stopped my movement. Is something supposed to happen after you collect all the fuel and return it to your ship? it just said "preparing for takeoff" but nothing happened. -Grey

Very playful and fun game! loved the sound effects and hover mechanic. The laser pointer on the gun is pretty cool too. PEW PEW. -Grey

Those space roaches are pretty hard to hit! fun game though. Got some metroid fusion vibes there. Would have benefited a lot from some audio though, to enhance the atmosphere you guys built up with the graphics. -Grey

Cool game guys! smoked sal-man cracks me up xD that name tho.

We'll definitely get to it soon! we got a bit burnt out cause we joined the jam late and really worked hard to get this version out. -Grey

ahh I'm glad you enjoyed it so much! I'll definitely be looking into porting our games to android in the future. Actually, we've been working on a game for mobile ages ago but I haven't gotten around to finishing the programming yet. -Grey

The color switching kinda gives "Ikaruga" vibes, which is pretty cool; ever play that one? It's a little hard to tell what color you are so I think it'd be cool if the player sprite had an outline that changed color based off of your current one instead of just the little square in the top left corner -Grey

I really dig Falcon's soundtrack. The difficulty caps out pretty quickly and then it feels like there's no way to lose though, and there are a couple bugs (enemies shoot to the side sometimes, smoke clouds can be hit by bullets, and I think if an enemy is in the dead state they can still fire if the smoke cloud didn't disappear yet?). I liked the planet's atmosphere effect with the clouds wrapping around it. Did you guys run into any complications in having a team of that size? I've only ever worked with one partner so I don't know what it's like having a big team. -Grey

Thank you! ;3 -Grey

Thanks man! at first I thought it'd be hard to make the effect, but turns out all you have to do is make the planets closer to the center move outwards more slowly than the ones far from the center, all of the Z coordinates increase at the same rate. -Grey