Oh sorry about that, I'll look into that right now. -Grey
Recent community posts
Thanks! Saemi is the one who made the music, the one who also did the art. And yeah we did go quite overboard on the trippy effects in that dimension xD I hope nobody got a seizure from that -Grey
At one point I got stuck on the boss's leg and took half my health in damage, but I still ended up winning the fight after grappling onto a part of the boss and advancing to the next part.
Overall a challenging and well designed physics game. I enjoyed the momentum mechanics with the shot, dodging with the recoil felt satisfying.
Спасибо! Ты крутой!!! 👉👁〰️➖)👉
..I actually didn't understand much of what you said in the video, but it was still very enjoyable to watch you play the game and bop to the music xD Thank you! -Saemi
Yoyo, it's not a simple task, looks like you still crushed it tho!
I've had a ton of fun watching you play the game, I love how you got really into the story and dug up all these social concepts xD
"See, I assumed that they're together... Why would the dad be naked"
So thank you too for making a fun video! -Saemi
Thanks! And yeah, true that the last level is very tough. Perhaps the ring obstacle is a bit luck based, at least for the first ring you encounter. As for the pyramids, the hitbox is pixel perfect on them, you can actually press 1 to display hitboxes- but yeah, they are a bit bigger than the circular blue planets, so the trippy dimension is more challenging in some ways- however it doesn't have anything like the ring-planet which is bigger than the pyramids but smaller than the largest size planets. And yeah, Mellea is quite a wild mushroom girl xD We considered adding a powerup to the game, but decided that we liked the simplicity of just entering a trance and trying to dodge stuff. Maybe in the future though. -Grey
Played a lot more, got to the point where I could last infinitely on infinite mode, playing it here and there while waiting for things and almost got to 100 stars, so I cut my game short once I hit 4000 points. I like to run Snatch, Order, Table Flip, and Flip. I'm not really sure what's best for hard mode though, constantly changing my mind there. -Grey
I haven't played too much yet! aside from one normal and hard mode match, I did an infinite mode which lasted to about 300 orders- so I didn't get too many coins. I'll get back to you on this once I've unlocked everything~ -Grey
Oh man, I love this games style, it's super adorable~
It took me a second to figure out that the mechanics are easier to understand than i thought, now its really fun and puzzling!
Also the upgrade system is nice, it really feels alot better to unlock something when you can be excited about what kind of new cute looking but meaningful pastry you'll get next. -Saemi
It took about an hour I think? maybe a bit more or less, can't exactly remember xD I think Hull Bomb and Dash are both my preferred powerup, depending on the current Hull size. At low hull, Bomb is good because it can destroy the bullets close to your ship, even with the glitch. Without the glitch, it would definitely be the best in every situation, because it temporarily increases your movement range. When you have more hull, I preferred using dash, as re-positioning is tough when the circle moves so slowly. Yeah I'm not sure if you are allowed to upload a new version to the gamejam, but I do think the game is worth polishing up if you guys have time- the amount of strategy needed in this shooter is quite refreshing.
Well now that you uploaded the right build, it's working well xD I don't understand why you can only clear mission 1 by dying though? Though a pretty basic shooter, it was still fun. Final room was nice too. -Grey
It was really challenging, but I managed to escape the eyeball spike alien. The controls felt a bit hard to get the hang of, but the movement mechanics were pretty satisfying once you figured it out. Nice minimalistic style, music was pretty nice too. -Grey
I liked the ending! Unfortunately there's a couple places the game can crash if you press enter when interacting with certain things (the green stuff on the planet, and sometimes the edge of the screen?). -Grey
Cool game, but has a fair share of glitches (spawn point is always set to the first teleporter, not sure if that's intentional or not. Explosion physics is quite wonky). The walljump room was awesome. -Grey
I liked how everything, even duplicate objects, had their own text. Also there was a glitch where at the final room I could walk out and trigger the ending, which I did accidentally, but I don't think it's a huge deal cause most people wouldn't make that mistake lol. Pretty cute game. -Grey
I managed to beat the game! it was really creative and challenging. There was a glitch I ran into where the game completed the moment the boss spawned, so I had to replay it. There was also another glitch? (not sure if intentional or not) where if you used the hull bomb, the circle would fly off at breakneck speeds often causing you to take damage. Sprites were looking great too, also liked the particle effect on the circle. -Grey