It was really challenging, but I managed to escape the eyeball spike alien. The controls felt a bit hard to get the hang of, but the movement mechanics were pretty satisfying once you figured it out. Nice minimalistic style, music was pretty nice too. -Grey
Play game
Micro Station Alpha's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio Experience | #10 | 2.963 | 3.714 |
Visual Experience | #11 | 2.963 | 3.714 |
Overall | #13 | 2.781 | 3.486 |
Gameplay | #13 | 2.621 | 3.286 |
Creativity | #14 | 2.393 | 3.000 |
Relevance to the Theme | #17 | 2.963 | 3.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
*Prepares for a long answer
There was no team originally... however I started working on the game with two days left, and my brother joined in. he is King.exe I am BlazeBites.
How did you interpret the theme?
I made a game on a space station, nuff said.
How was your experience in this jam?
Stressful at first, then when i had 3 days left, my game actually went somewhere (I started to actually make it).
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