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The Next Room's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance to the Theme | #27 | 2.806 | 3.000 |
Concept | #30 | 2.940 | 3.143 |
Presentation | #34 | 2.539 | 2.714 |
Immersion | #35 | 2.138 | 2.286 |
Overall | #37 | 2.432 | 2.600 |
Gameplay | #40 | 1.737 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
I made all alone, Art, Sound and Programming.
External Credits
N/A
How did you/your team interpret the theme?
The Room can Change the Movement of the Player
How was your/your team's experience in this jam?
I had a lot of fun
Content Warnings
N/A
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Comments
A neat start to a game. Very challenging. I’d love to see it developed further with a difficulty / learning curve that isn’t so steep. Good job!
My main non-complaint complaint would be that I had to switch to a Windows computer to play it. Unfortunately, because of this I don’t think many people will get a chance to see your hard work.
Thank you for your feedback. I now also have a version for Mac and Linux, which I will upload as soon as possible.
I didn't expect the switch between top down and side view, that was a good idea :D
I couldn't get past the fourth room though, the bullets were too fast
The concept is good but the game needs some work. The mouse disappears and cannot be used again if you go back to the menu. I tried +60 times to get past the 3 cannon level but could never do it. It's very hard to understand how (and where) will the room affect the movement of the player.
Hello and thanks for the criticism. If you are interested, I can show you how to solve the level.
Discord: Creepe20n # 3149