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A jam submission

INVASION.exe BETA v4.0View game page

Submitted by Inferno Interactive — 1 day, 15 hours before the deadline
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INVASION.exe BETA v4.0's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1542.8583.500
Visuals#1562.4493.000
Sounds and Music#2121.2251.500
Innovation#2151.6332.000
The Experience#2151.6332.000
Overall#2301.6332.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (2 edits) (+1)

Good job completing a gam jame.

Since you have a kickstarter and youtube, I'll assume you're looking for critical feedback.

I liked the buildings. I liked the upgrade page. I liked the bedroom scene (the first time through).

It wasn't clear to me what my job was. Game page said go make friends. In-game GUI said "buildings left". When I tried interacting with the buildings, nothing happened. I saw some particle effect, but it wasn't obvious that had any impact. (Later on I figured out that I was supposed to destroy the buildings. I guess I'm killing them so they won't die in the supernova?)

The gun didn't always fire a bullet. Not sure why: Reload timer, colliding with player avatar, some other issue?

The intro scene was cool, but if you have no in-game help or pause, then it's a cardinal sin to have unskippable intro scenes. Players will have to quit your game to go read the help text, but they might not come back. I sat through the warning info and bedroom scene 3 times. Why?

Needs much better audio.

Check out any of the GDC videos about game-feel or juice or "The art of screenshake". Every action the player takes should have immediate and obvious feedback. When I upgraded skills, I didn't feel any different.

It's clear you know how to use Unity and make games, so it's time to start working on game-design and juice and polish.

I should also say, if you keep working the way you are, you'll be an unstoppable force in the game industry within a few years. I love the amount of content on your youtube channel. Keep it up!

Developer (1 edit)

Thanks man! This is my first ever game jam, and I understand it can be frustrating to have to wait through these things, however the warning [of course in a game with flashy explosions, and a supernova] is VERY important so my family doesn't get sued by anyone. Also, I am by no means an Audio designer, so this was my first soundtrack, and all other sound FX were made via voice sounds, then heavy audio editing.

Also, it didn't really say go make friends, it said "make his friends not suffer a terrible fate" maybe I should've made a READ-ME.txt file, and I understand I probably should've made it possible to skip the opening scene. I was pondering making the screen shake, and also debris be able to hit, and damage the player, however, I had spent 2 days of the 7 to brainstorm on the game, then the next 3 were lots of trial and error. 

The upgrades are very minor, to add a sort of grind element to the game, so the player has something to work for. Also, the gun does always shoot [shoot delay is kind of tedious at first [hence the fire rate upgrade]], and also the aiming does [of course] rotate with the player so sometimes it may actually hit the player.

Thank you for the feedback, and I apologize for any inconveniences in my game. -Wildfire Games :)


Submitted

I don't think it's bad but it was unclear what the controls were or what my objective was at first. The art was decent, but the music was very repetitive. Would defiantly recommend adding more layers, or making it longer before looping.

Developer

Yeah, that was my first ever soundtrack I've made, so that was the best I could do. Also, the controls are in the description

Submitted

I see that now but I played the game by download so I didn't see the description right away. I would just recommend for next time to have the controls shown somehow in-game. It can be a button that makes the controls show up, or just have them floating on screen, or shown when the game launches.

Developer

Yeah agreed. Thanks for the feedback tho!

Developer

Make sure to rate this game for the #BTPGameJam! Thanks!

Submitted(+1)

This is actually really good, i would suggest locking the cursor in place though!

Developer(+1)

Agreed. I'll do that.

Submitted

Awesome, the game looks really great though! Keep up the good work man

Developer

Thanks man! Also, I have added Earth!

Submitted

Oh awesome!

Developer

Glad you like that, now you can raid your own country! xD

Submitted

heckxx yyaaaa

Developer

lol

Developer(+1)

Hey, if you enjoyed the game, make sure to rate it! Thanks! :)

Submitted(+1)

I will!

Developer

Thanks!

(+1)

its kinda okay but the last big statue is impossible to break also the controls are kinda weird :p but the art is really nice! 

Developer

Thanks! The last statue has 1500 HP to be extra hard, in which... wait... did you know you could spend skill points on fire rate, and damage? Hold TAB. Also, I was going for more of a Descent feel in controls. Mouse look, W is forward, S is reverse, A - Roll Left, and D - Roll Right. rolling will really come in handy one I add the asteroid belt. >:D Thanks for the review!

(+1)

I actually didnt knew that we can use skill points! thx for tellin! love your game :)

Developer

Thanks, man! Also, I am working on adding Earth so that people can raid their own country [XD] and wanted to know what you think. 

Developer (1 edit)

Also, I'll probably nerf the last statue to 1/2 the health, and set time to 10 - 15 minutes, as more planets will be added. Not Jupiter, or any other gas giant though [Unless I make incendiary rounds lol] I mean, the code is there for a secondary gun, I just need to make it.

i like it good job BOI xd

Developer

Hey, if you enjoyed the game, make sure to rate it! Thanks! :)